HomeFAQRegisterLog in
Sc2MapPro 1.4.5 Released (patch 2.0.10 supported)
Diablo 3 Simple Hack released.
Get your official membership and try the new Swtor Bot!
Try the 4 state auto start, the auto inject-chrono-mules-researches and the macro bot!
GBot 1.4.1 Released! Pve Bot, speed hack, teleport hack and much more!
Want to donate something to help us?
Latest topics
» how to buy Sc2MapPro ?
by friuns Sat Aug 23, 2014 4:53 pm

» How to use my Map pro account pls??
by Admin Tue Jun 24, 2014 9:35 am

» Current Patch
by SC2Dude Thu Jun 05, 2014 9:14 pm

» error playing today
by bellaPatricia Sun Mar 16, 2014 7:43 pm

» New Units in HOTS not showing up on resources hud.
by bellaPatricia Sun Feb 16, 2014 9:53 am

» So much of silence
by parrupio Sat Feb 01, 2014 7:33 pm

» Signature Scanner 1.2.1 for SC2
by bellaPatricia Tue Jan 21, 2014 4:16 pm

» Downloaded and installed
by parrupio Sat Jan 11, 2014 4:29 pm

» working good
by parrupio Sat Jan 11, 2014 12:59 am

» I have a question
by Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
by Legionary Thu Oct 31, 2013 7:02 pm

» I'm having difficulties installing the MapHack
by Admin Mon Aug 12, 2013 6:43 am

» Auto Larva
by theDrag Thu Jun 27, 2013 1:02 pm

» FPs problems?
by thiele Mon Jun 03, 2013 2:56 pm

» HotS UNITS
by Admin Tue May 28, 2013 5:44 pm

» Little success story... and an obvious thumbs up!
by SC2Dude Sat May 18, 2013 7:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
by LevelingSC22 Tue May 14, 2013 6:11 pm


Share | 
 

 GBot Swtor Edition v1.3.0 Beta

View previous topic View next topic Go down 
Go to page : 1, 2, 3  Next
AuthorMessage
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: GBot Swtor Edition v1.3.0 Beta   Mon Feb 13, 2012 6:06 pm

Gbot v1.4 beta (Preview)

- Added Speedhack
- Added the new attack system for the bot.

Soon the new dps rotation system will be available.
If you want to contribute to the project pease have a look into:
http://gamebotdev.forumattivo.it/t1401-need-help-for-swtor-bot#12123



GBot v1.3.3 beta

It will be soon available again for free, with reduced functionality.


GBot v1.3.0 beta
This version will be firtsly available only for official members, until a demo version is ready.

Changelog:

1) Added an experimental pve bot system.

Features:

- Moves the player using a pre-recorded path.
- Uses random path adjustement and jumps to avoid obstacles.
- Auto attack with a user customizable rotation.
- Melee and ranged style combat.
- Uses recover abilities for player and for companions.
- Uses stimpacks in dangerous situations.
- Uses autobuffs.
- Auto loot corpses.

To Do for the PVE Bot:

- A system to send pet to sell grey objects.
- A system to use res by using probe when you die.
- Multiple profiles for multiple classes.







GBot v1.2.0 beta

Changelog:

1) Added a simple path system that you can make your player to follow.
Paths can be saved and loaded. Next will come a pve exping bot.
2) Changed a bit the follow/stick algorithm to be more human.




GBot v 1.1.2 beta

Changelog:

1) Added a delay timer for jumps when following a target. It is expressed in milliseconds so 1500 = 1,5 seconds.

GBot v 1.1 beta

Changelog:

1) Added the new radarHUD. You can use it to see mobs and players and your current target around you with a limit of 135 in game meters. This hud can be resized and moved around the screen.
Pressing + and - buttons will let you zoom in and out.
Pressing O and [] buttons will let you filter out mobs or players from the radar.
Moving the mouse pointer over a player will let you see some few info like energy/rage and hp plus level.

2) Changed a bit the stick system to look more natural. Now if the follow fail the bot will try to use jumps for little objects.

Bugs:

1) Solved some bugs during log-in and log-out of the main app.
4) Solved a bug that caused the app to block during computations.




(Old) GBot 1.0 Beta:

Tomorrow we will release the first version of the future Swtor Bot (now it isn't rabbit )

This is only for testing purposes, that means that, probably, is full of bugs.

Currently only the "Hacks" section is enabled but in a limited way (Sorry but without protection some advanced hacks could lead you to perma ban and put us in trouble.).

We are currently working on:

- An advanced Radar HUD (limited to 135 in game meters, due to swtor limit on sending us info)
- A series of pvp hacks (teleport, fast travel, teleport on target, eye of killrog( hehehehe Razz ), jumps, stick on target, assist, speed hack)
- A Battleground/exping BOT.
- An advanced Map editor for the Bot.
- A Skill Editor for the Bot.

Time to work on this project is very limited, and can take a lot to complete.

As usual all hacks from our community are intended to be fully safe.
What we are asking you in this testing phase, is to not abuse of this tool and to report bugs to let us improving GBot during his developement.

Installation:

1) Download and extract QT 1.8.0 Dlls. (only once)
2) Download and extract Gbot.exe in the same directory.
3) Run the app with admin rights.

Thank you for your time and patience tongue


Last edited by Admin on Fri Mar 23, 2012 8:46 pm; edited 29 times in total
Back to top Go down
http://www.gamebotdev.com/
Hatschi



Posts : 1401
Join date : 2011-01-02

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Mon Feb 13, 2012 6:17 pm

Hell yes, wish i would have a swotr account to help testing.

_________________
Need Support? Contact me via PN! or click HERE!
You're looking for a game trainer? PN me!
I've got my own blog now, feel free to visit: http://hatschi-blog.blogspot.com/
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Mon Feb 13, 2012 6:36 pm

Yes you can!
Help us by learning c++! Twisted Evil

Our new coder, that should make the mapEditor is a little absent Smile

Back to top Go down
http://www.gamebotdev.com/
Hatschi



Posts : 1401
Join date : 2011-01-02

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Mon Feb 13, 2012 7:34 pm

I thought about learning C#, seems to be like a mix of c++ and vb.net.
But yeah maybe i will start someday learning c++.

You got a new coder? Please do not say it is quazzy Very Happy

_________________
Need Support? Contact me via PN! or click HERE!
You're looking for a game trainer? PN me!
I've got my own blog now, feel free to visit: http://hatschi-blog.blogspot.com/
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Wed Feb 15, 2012 10:28 am

Modified for the last patch.
Back to top Go down
http://www.gamebotdev.com/
zoraide



Posts : 8
Join date : 2012-02-15

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Wed Feb 15, 2012 10:57 am

Done! I'm waiting for new instructions, boss bounce
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Wed Feb 15, 2012 12:54 pm

I will put the unlocked version under beta testers area, but please do not send it to anyone else, it is not currently protected.
Back to top Go down
http://www.gamebotdev.com/
aprisma



Posts : 1
Join date : 2012-02-15

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Wed Feb 15, 2012 3:11 pm

Hello,

I wanted to test the program. First I got the messages that the

* msvcp100.dll
* msvcr100.dll

is missing. After installing them I get the message:

The application could not be started. No reason.

Should the bot also work with 64 Bit Systems - that was my first idea.

thanx a lot,
cheers,
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Wed Feb 15, 2012 4:34 pm

Hello!

It is not a bot currently or anything, it has only a stick feature for testing puropses if everything works ok.
If Stick works, all the rest works Smile

You have to download:

Visual C++ 2010 Redistributable Package.
Back to top Go down
http://www.gamebotdev.com/
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Wed Feb 15, 2012 5:54 pm

i love u.
Back to top Go down
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Thu Feb 16, 2012 2:21 am

Sticky works very well!

If anyone has 2 accounts, you can stick one account. Use a key to target your player, and macro a healer.

Until GBot is finished, this is useful as I play 2 accounts @ once sometimes.
Back to top Go down
Ravenx



Posts : 6
Join date : 2012-02-14

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Thu Feb 16, 2012 3:10 am

Stick works now about that skill editor is it meant to allow us to make rotations Twisted Evil
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Thu Feb 16, 2012 10:12 pm

Tha radar is almost finished, than we will continue with the pvp bot developement.



Last edited by Admin on Fri Feb 17, 2012 4:02 pm; edited 1 time in total
Back to top Go down
http://www.gamebotdev.com/
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Fri Feb 17, 2012 11:42 am

Back to top Go down
http://www.gamebotdev.com/
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 5:29 am

Gbot Is perfect if you have 2 accounts.

Let me explain!

You sticky GBot to your account and use a macro program to spam heals on you. GBot follows you and even looks natural in PVP.
The sticky is working fine!

Here are my bugs:

Follow Bugs:
If you enter a story mission, you have to move the other character forward. A possible future bug for Gbot!
If you leave a story area, Gbot works fine!
Gbot will sometimes run in a long circle, even on 1 stick this sometimes causes Gbot to get stuck in unknown places, or off course.
Sometimes Gbot will need to jump a obstacle, perhaps instead of a long circle, a jump. And than the circle movement if distance gets to far.
Just a suggestion from what I notice in game admin.

Crash Bugs:
Gbot will crash if you log out, than log back in.
Gbot will crash if you idle a long period of time.

A way to know - is if sticky no longer works.
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 9:17 am

Thanks.
Today i will try to solve some problem and than upload the new version.
Back to top Go down
http://www.gamebotdev.com/
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 3:46 pm

Added Beta1.1 ready for tests rabbit
Back to top Go down
http://www.gamebotdev.com/
Ravenx



Posts : 6
Join date : 2012-02-14

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 5:55 pm

The radar seems to work except you can't navigate from it so i am not sure what it's purpose is i can see player info but no mob info.

... also before you do the pvp can you do the skill editor so we can make combat rotation based on conditions like debuffs, heat and cd's.
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 7:44 pm

The purpose of the radar is to have an idea of what is surrounding you.
As far as we are able to collect more data, we can use it to code a better bot or a better tool for open pvp.

I currently use it to hunt alliance players (also hidden ones) through the map.

This is the first release and can be expanded in the future.

Currently we do not have info about max hp and max energy, name, class and faction for players.
level, hp and name for mobs.

If someone can help us we will do it.
Back to top Go down
http://www.gamebotdev.com/
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 9:03 pm

SWTOR.exe

Player ID = “+ 0107E2D8″ (int64)
Player X = “+ 01079F64″ (float, X/10)
Player Z = “+ 01079F68″ (float, Z/10)
Player Y = “+ 01079F6C” (float, Y/10)
Mob Name = (((((“+ 00F03AB”) + 148) + 3C8) + 128) + 0) (string)******
Interactive Objects = (((((“+ 00F03AB0″) + 148) + 3E8) + 688) + 0) (string)******
Mission Names = (((((“+ 00F03AB0) + 148) + 3E8) + 7E0) + 0)******
Mob[] = “(“+ 01074EBC”) + 62C”

Mob Info struct = (((((((Mob[] + 4 * <mob slot>) + 14) + 48) + 14) =14) + C0) + Cool

Mob X = Mob Info + 0 (float, X/10)
Mob Z = Mob Info + 4 (float, Z/10)
Mob Y = Mob Info + 8 (float, Y/10)
Mob Health = Mob Info + 54 (float)

Mob Node = (“+ 01075D78″) + 40) (double linked list, circular)

Node ID = Mob Node + (-Cool (int64)
Upper ID = Mob Node + 38 (int32)
Lower ID = Mob Node + 3C (int32)
Next Node = Mob Node + 0 (&)
Previous Node = Mob Node + 4 (&)
Mob Node X = Mob Node + 14 (float, X/10)
Mob Node Z = Mob Node + 18 (float, Z/10)
Mob Node Y = Mob Node + 1C (float, Y/10)
MemoryMan.dll

Player Base Address = (((((“+ 00027E8C) + 789) + 504) + 14) + Cool

Last Target = Player Base + 28 (int64)
Player Health = Player Base + 40 (float)
Companion Health = Player Base + 44 (float)
Player X = Player Base + 100 (float, X/10)
Player Z = Player Base + 104 (float, Z/10)
Player Y = Player Base + 108 (float, Y/10)
Player Angle (degrees) = Player Base + 114 (float)
Companion X = Player Base + 120 (float, X/10)
Companion Z = Player Base + 124 (float, Z/10)
Companion Y = Player Base + 128 (float, Y/10)
Distance to Target = Player Base + 80 (float, Distance/10)

****** For these strings, there is an int32 stored at the Base String Address + 3. This number tells you the number of strings. You can use this number to find information about the string, such as string length and the string offset from the base. For instance:

String Length (int32) = Base String Address + 0B + ((String Number – 1) * 1A) + 0A
String Offset from Base (int32) = Base String Address + 0B + ((String Number – 1) * 1A) + 0E
Back to top Go down
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sat Feb 18, 2012 9:15 pm

Those are recently posted on a public exploit forum. (ABOVE)



Admin - I cannot get the radar to properly resize.
If I click the bottom right arrow (On Radar) it'll zoom down or up really quickly.
This only occurs on one of my PC's not both. A very minor problem.
Radar is working fine so far. Sneaky ! I can prepare for player units attacking me while im facing mobs.


New bug(?): The sticky sometimes will not work if you update the settings. You must restart the program. Before - you could save, and go from there. Could this be re-added.
[b]Admin the new jump works exactly as intended. It's avoiding obstacles that we need to avoid. But it's new problem now is it's jumping to often. Slowing it down significantly.
We only need it to jump when the distance from sticky is gaining.

One very important request admin.
-When I move, force the character to move with me. In the previous beta this worked fine. Now - after several jumps, and I move beyond my set distance, GBOT waits a few moments to continue following.[b]

The previous bugs are now gone TY Admin!
Radar is A+ for detecting players.
In my opinion admin - Sticky worked better before I suggested Jump. But jump was necessary for items on rare occasions.
Back to top Go down
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sun Feb 19, 2012 10:05 am

It was only a problem of the jump delay.
I will add an option to let the users to change it
Back to top Go down
http://www.gamebotdev.com/
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sun Feb 19, 2012 10:03 pm

Added Beta 1.2
Back to top Go down
http://www.gamebotdev.com/
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Sun Feb 19, 2012 11:14 pm

Wow, many new users are coming!

We all enjoy GameBotDevs Very Happy
Back to top Go down
katieem



Posts : 363
Join date : 2011-01-07

PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Mon Feb 20, 2012 1:40 am

Bug temp fix:
If you cannot sticky, enter a warzone. It reloads GBOT


Tips:
-Gbot At 12 distance allows you to non-agro if your following yourself or another player.
-Gbot At 4 distance allows shadows to backstab @ a high chance rate. (In a PVP match sticky increases your odds)
-Gbot allows waypoints. This in a feature that can anti-afk you. But will be a full bot shortly.

Bug:
Sometimes 1.2 Won't load, Radar or sticky. But the application loads fine.
No data is displayed within Gbot is shown.
Back to top Go down
Sponsored content




PostSubject: Re: GBot Swtor Edition v1.3.0 Beta   Today at 11:51 am

Back to top Go down
 
GBot Swtor Edition v1.3.0 Beta
View previous topic View next topic Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
The Game Bot Developers Community :: Members :: SwTor-
Jump to: