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» how to buy Sc2MapPro ?
by friuns Sat Aug 23, 2014 4:53 pm

» How to use my Map pro account pls??
by Admin Tue Jun 24, 2014 9:35 am

» Current Patch
by SC2Dude Thu Jun 05, 2014 9:14 pm

» error playing today
by bellaPatricia Sun Mar 16, 2014 7:43 pm

» New Units in HOTS not showing up on resources hud.
by bellaPatricia Sun Feb 16, 2014 9:53 am

» So much of silence
by parrupio Sat Feb 01, 2014 7:33 pm

» Signature Scanner 1.2.1 for SC2
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» working good
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» I have a question
by Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
by Legionary Thu Oct 31, 2013 7:02 pm

» I'm having difficulties installing the MapHack
by Admin Mon Aug 12, 2013 6:43 am

» Auto Larva
by theDrag Thu Jun 27, 2013 1:02 pm

» FPs problems?
by thiele Mon Jun 03, 2013 2:56 pm

» HotS UNITS
by Admin Tue May 28, 2013 5:44 pm

» Little success story... and an obvious thumbs up!
by SC2Dude Sat May 18, 2013 7:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
by LevelingSC22 Tue May 14, 2013 6:11 pm


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 HOTS SC2MapPro

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Einstein



Posts : 49
Join date : 2012-01-16

PostSubject: HOTS SC2MapPro   Sat Feb 02, 2013 9:18 pm

I have tried to look around the forum first but did not find anything...

With HOTS coming out in a month is there going to be a SC2MapPro for it?
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Jscarce



Posts : 55
Join date : 2011-03-14

PostSubject: Re: HOTS SC2MapPro   Sun Feb 03, 2013 9:09 am

I am also curious, because I have the Beta for hots and I'd really like to use MapPro with it but sadly it gives me the wrong version error.. Admin, is there anything you can do in the short term to make mappro usable for HotS? Doesn't even really have to be for the new units really.
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 28
Location : France

PostSubject: Re: HOTS SC2MapPro   Sun Feb 03, 2013 2:06 pm

Hello everyone, i'm also interested in that sc2mappro for hots =)
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SC2Dude



Posts : 510
Join date : 2011-07-26

PostSubject: Re: HOTS SC2MapPro   Sun Feb 03, 2013 6:23 pm

Everyone is interested..... Very Happy
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Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: HOTS SC2MapPro   Mon Feb 04, 2013 9:02 am

I know , i know.......

I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.

About hots, what i have to do is finding the new mem offsets and write down some code for the new units.

If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects.
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Zergsensation



Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

PostSubject: Re: HOTS SC2MapPro   Mon Feb 04, 2013 6:00 pm

Admin wrote:
I know , i know.......

I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.

About hots, what i have to do is finding the new mem offsets and write down some code for the new units.

If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects.

Really dont think thats a good idea

The second you do that someone will nick it, claim its theres, put it on d3s where everyone uses it, will work for a couple of weeks then we will all be banned
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 28
Location : France

PostSubject: Re: HOTS SC2MapPro   Mon Feb 04, 2013 10:01 pm

agreed. personally i'm studying at Epitech, french informatics school at high level, and i am very curious how basically people make interaction between their code and external software.

Cheers
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: HOTS SC2MapPro   Wed Feb 06, 2013 12:26 am

Zergsensation wrote:
Admin wrote:
I know , i know.......

I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.

About hots, what i have to do is finding the new mem offsets and write down some code for the new units.

If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects.

Really dont think thats a good idea

The second you do that someone will nick it, claim its theres, put it on d3s where everyone uses it, will work for a couple of weeks then we will all be banned

Yeah that is one possibility.
Look what happened to qazzy's code when it went public. No disrespect to the guy that handles that project now but its a complete mess and hardly functions anymore. I fear the same could happen to mapPro.

I understand the Admin though coding takes a huge amount of time and keeping things updated is hard work especially if you have a life and family outside to juggle around.

So far it hasn't been discussed but I think perhaps its time? I mean mapPro users have had a good run for their initial donation. If its a question of funding maybe we could donate to the Hots version of mapPro for the same price as the regular mapPro project to make it worth the Admins time.?

Better that than see it all die off.



.

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bluelord24



Posts : 245
Join date : 2011-04-05
Age : 27
Location : Toronto Canada

PostSubject: Re: HOTS SC2MapPro   Sun Feb 10, 2013 4:58 am

I think out of all the donations given, about 50% of community would purchase it for HoTS, just like HotS is an expansion we can give like a expansion type price? Instead of 30, 20? But I would not like to see the code go GPL as that depreciates the value mappro has ascertained.

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bellaPatricia



Posts : 133
Join date : 2012-02-26

PostSubject: Re: HOTS SC2MapPro   Sun Feb 10, 2013 11:27 am

Takino wrote:

Look what happened to qazzy's code when it went public. No disrespect to the guy that handles that project now but its a complete mess and hardly functions anymore. I fear the same could happen to mapPro.

I understand the Admin though coding takes a huge amount of time and keeping things updated is hard work especially if you have a life and family outside to juggle around.

So far it hasn't been discussed but I think perhaps its time? I mean mapPro users have had a good run for their initial donation. If its a question of funding maybe we could donate to the Hots version of mapPro for the same price as the regular mapPro project to make it worth the Admins time.?

Better that than see it all die off.

Qazzies code wasn't released to public directly.
When he left, his hack was reserved.
And since he used to code in C# and didn't use any protection you can build the entire project in a few seconds.
However, with reserved code, you don't have comments which explain a lot.

Therfore we have a huge spaghetti- like code in the Qazzy legacy.
But it doesn't matter since nobody gives contribute to this project.


I'd like to add that a public SC2mapPro would lead into nothing.
As we can see at Nuke's project, nobody contributes to this.
It's extremely good for learning but that's not important since you can find 100'000 code examples for problem x.
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Pooky



Posts : 21
Join date : 2012-01-04

PostSubject: Re: HOTS SC2MapPro   Mon Feb 18, 2013 6:44 pm

Looking forward to HOTS update Very Happy
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reality



Posts : 44
Join date : 2011-12-05

PostSubject: Re: HOTS SC2MapPro   Mon Feb 18, 2013 7:19 pm

I don't see a reason not to make it a separate project, I feel I've gotten much more than what I paid for initially. HotS is close enough to a new game, so it should be a separate project that we must donate more for. scratch
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Einstein



Posts : 49
Join date : 2012-01-16

PostSubject: HOTS Project   Tue Feb 19, 2013 6:29 am

I think that all would agree or comply with making HOTS a new project and re-paying for it... Admin, just tell us what to do.

I believe that Patch 2.04 is going to have almost the exact offsets as HOTS since the client tomorrow will be the same client for HOTS.
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SC2Dude



Posts : 510
Join date : 2011-07-26

PostSubject: Re: HOTS SC2MapPro   Tue Feb 19, 2013 5:13 pm

Admin wrote:
I know , i know.......

I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.

About hots, what i have to do is finding the new mem offsets and write down some code for the new units.

If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects.

Please do not make the Source code public, for our safety. Plz don't do it. A humble request. Thanks in advance.
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skillcoder



Posts : 53
Join date : 2011-10-24
Location : Rus

PostSubject: Re: HOTS SC2MapPro   Fri Feb 22, 2013 11:37 am

I agree:
  • We can pay for HOTS version
  • Do not make the Source code public, for our safety.
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xPloit



Posts : 72
Join date : 2010-11-30

PostSubject: Re: HOTS SC2MapPro   Fri Feb 22, 2013 10:14 pm

skillcoder wrote:
I agree:
  • We can pay for HOTS version
  • Do not make the Source code public, for our safety.

Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.

I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me.
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Einstein



Posts : 49
Join date : 2012-01-16

PostSubject: good point   Fri Feb 22, 2013 11:17 pm

Quote :

Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.

I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me.



+1
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stickyfingerz11



Posts : 49
Join date : 2011-01-12
Location : Nordic

PostSubject: Re: HOTS SC2MapPro   Sat Feb 23, 2013 6:10 pm

xPloit wrote:
skillcoder wrote:
I agree:
  • We can pay for HOTS version
  • Do not make the Source code public, for our safety.

Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.

I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me.

What does that mean for those who can't update the source code by ourselves? Did you ever think about people changing the source code a little and claiming it theirs. Selling or restributing the hack? There will be a larger access and spread of this hack.... I think it would do more damage then good to make the source code public.
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SC2Dude



Posts : 510
Join date : 2011-07-26

PostSubject: Re: HOTS SC2MapPro   Sat Feb 23, 2013 6:57 pm

I will be first one to stay away from it, if it goes public. I dont wanna fcukup my precious account.
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Legionary



Posts : 119
Join date : 2010-12-11

PostSubject: Re: HOTS SC2MapPro   Sat Feb 23, 2013 7:31 pm

Please do not release the source code to the public, blizzard will be FORCED to take action if everyone were to start using this.

I would be more than happy to pay a little for the trouble of updating it from WoL to HoTS.
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Avaruz



Posts : 3
Join date : 2012-08-07

PostSubject: Re: HOTS SC2MapPro   Sat Feb 23, 2013 7:33 pm

Legionary wrote:
Please do not release the source code to the public, blizzard will be FORCED to take action if everyone were to start using this.

I would be more than happy to pay a little for the trouble of updating it from WoL to HoTS.

This.
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Zergsensation



Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

PostSubject: Re: HOTS SC2MapPro   Sun Feb 24, 2013 1:32 am

stickyfingerz11 wrote:
xPloit wrote:
skillcoder wrote:
I agree:
  • We can pay for HOTS version
  • Do not make the Source code public, for our safety.

Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.

I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me.

What does that mean for those who can't update the source code by ourselves? Did you ever think about people changing the source code a little and claiming it theirs. Selling or restributing the hack? There will be a larger access and spread of this hack.... I think it would do more damage then good to make the source code public.

Exactly. If enough people use this blizzard will find a way to detect it. Staying small and staying under the radar is the best way to keep safe.
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