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 WoL Patch 2.0.4 Release / HOTS?

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reality



Posts : 44
Join date : 2011-12-05

PostSubject: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 12:33 am

Just a heads up on the release, but also I wanted to ask the admin for an official statement on whatsup with HotS? (Hopefully not the public source idea, but just personal opinion hehe)

Maybe atleast give a poll to see who WOULD buy a ported SC2:HOTS MapPro? I'd pay at least 50 for pro to be updated for hots >.<
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 29
Location : France

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 12:34 am

I'm still ready for donating again to see the lights on the project
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Protossop



Posts : 38
Join date : 2012-07-28

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 1:16 am

i hope he updates mappro for WOL atleast^^
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Pooky



Posts : 21
Join date : 2012-01-04

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 5:52 am

Protossop wrote:
i hope he updates mappro for WOL atleast^^

you know WoL will be dead in less than less than 3 weeks right? why would he update WoL
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Admin
Admin
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Join date : 2010-11-13
Age : 47
Location : Solar system

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 8:08 am

Tomorrow i will fly to Turkey, and will stay there for a week.
As soon as i come back, i will proceed with hots conversion.
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http://www.gamebotdev.com/
4funer

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Posts : 201
Join date : 2011-02-16

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 10:00 am

So, no WoL update?
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xPloit



Posts : 72
Join date : 2010-11-30

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 12:49 pm

Disappointed that I have to wait :-( back to playing legit WoL for a while then
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reality



Posts : 44
Join date : 2011-12-05

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Thu Feb 21, 2013 3:19 pm

Admin wrote:
Tomorrow i will fly to Turkey, and will stay there for a week.
As soon as i come back, i will proceed with hots conversion.
I appreciate your response! Enjoy your time in Turkey ^^
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undi

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Posts : 134
Join date : 2011-01-24

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Sun Feb 24, 2013 10:03 am

Admin wrote:
Tomorrow i will fly to Turkey, and will stay there for a week.
As soon as i come back, i will proceed with hots conversion.

Sounds great enjoy your vacation Turkeys a great country
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Admin
Admin
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Join date : 2010-11-13
Age : 47
Location : Solar system

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Sun Feb 24, 2013 6:41 pm

Unfortunately no vacation here Sad

I have to finish a lot of work for my company, or they will fire me!!! affraid
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SC2Dude



Posts : 510
Join date : 2011-07-26

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Sun Feb 24, 2013 7:13 pm

Admin wrote:
Unfortunately no vacation here Sad

I have to finish a lot of work for my company, or they will fire me!!! affraid

Hey buddy... plz concentrate in ur works... thats more important..... HOTS release is on 12th... so lots of time. Any way I am playing HOTS beta now & Crysis 3, so no need for Wol upgrade. Any way thanks for the great piece of mind blowing hack.
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stickyfingerz11

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Posts : 49
Join date : 2011-01-12
Location : Nordic

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Mon Feb 25, 2013 7:18 pm

I understand that admin has a lot on his plate right now, even so I can't stress how much I really want mappro to be patched for 2.0.4 right now....
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skillcoder



Posts : 53
Join date : 2011-10-24
Location : Rus

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Sat Mar 02, 2013 1:37 am

Plz, we realy need update mappro for WoL, now!
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 29
Location : France

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Sat Mar 02, 2013 1:57 am

Everyone is impatient, certainly admin has a lot of work there. He promised to update mappro as soon as he gets home, this week i think. So be patient Smile
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freemms

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Posts : 60
Join date : 2012-03-08
Age : 37
Location : Moscow

PostSubject: some new offsets   Mon Mar 04, 2013 4:02 pm

I think this file a little help:

Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.0.4.24944">
  <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x2576240" />
  <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x25F3780" />
  <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
  <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
  <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x1DB5A58" />
  <Struct Name="Timer" Size="4" Address="SC2.exe+0x24C437C">
    <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
  </Struct>
  <Struct Name="Timer2" Size="4" Address="SC2.exe+0x10FC374">
    <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
  </Struct>
  <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x10E19C8">
    <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
    <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
  </Struct>
  <Struct Name="GalaxyTableEntry" Size="0xC">
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="QueuedCommand" Size="51">
    <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
    <!-- A Struct of type Command starts at offset 8. Due to limitations of the current OffsetReader system,
        it has to be read separately from the same data, starting 8 bytes in. Hence the size of 51 -->
  </Struct>
  <Struct Name="Command" Size="43">
    <Member Name="AbilityID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityID+8" AbsoluteOffset="0x8" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0xC" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x10" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x14" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x18" />
    <Member Name="Unknown1C" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x1C" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="Unknown1C+4" AbsoluteOffset="0x20" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x24" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x26" />
  </Struct>
  <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
    <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
    <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
    <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
    <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
    <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
    <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
    <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
    <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
    <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
    <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
  </Struct>
  <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x2159FD0">
    <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
    <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
    <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
    <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
    <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x20980D4">
    <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
    <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
    <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
    <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
  </Struct>
  <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x24C42C8">
    <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x108"/>
    <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x10C" />
    <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x110" />
    <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x114" />
    <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x118" />
    <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x11C" />
    <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x120" />
    <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x124" />
    <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x128" />
    <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x12C" />
    <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x130" />
    <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x134" />
  </Struct>
  <Struct Name="MapFileInfo" Size="-1">
    <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
    <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
    <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
    <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
    <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
    <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
    <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
    <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
    <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
  </Struct>
  <Struct Name="UnitModel" Size="-1">
    <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
    <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x39C" />
  </Struct>
  <Struct Name="Player" Size="0xCE0">
    <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
    <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
    <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
    <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
    <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
    <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
    <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
    <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
    <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
    <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+24" AbsoluteOffset="0x38" />
    <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x3C" />
    <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x44" />
    <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x4C" />
    <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xA8" />
    <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB0" />
    <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x100" />
    <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x108" />
    <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x150" />
    <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x158" />
    <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x15C" />
    <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x160" />
    <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x164" />
    <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x168" />
    <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x16C" />
    <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+52" AbsoluteOffset="0x1A0" />
    <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1A8" />
    <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x1F8" />
    <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x1FC" />
    <!-- I don't feel like taking the time to update these just yet.
    <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
    <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
    <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
    <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
    <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
    <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
    <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
    <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
   -->
    <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x830" />
    <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x848" />
    <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+56" AbsoluteOffset="0x880" />
    <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x888" />
    <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x890" />
    <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x898" />
    <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8A0" />
    <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8A8" />
    <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8B0" />
    <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8B8" />
    <!-- I didn't check any of the following yet. Don't rely on them being correct, but they may work. -->
    <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
    <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
    <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
    <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
    <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
    <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
    <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
    <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
    <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
    <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
    <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
    <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
  </Struct>
  <Struct Name="Unit" Size="0x1c0">
    <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
    <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
    <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
    <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
    <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
    <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="targetFilter_flags+13" AbsoluteOffset="0x21" />
    <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
    <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
    <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
    <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
    <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
    <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+9" AbsoluteOffset="0x3A" />
    <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x3C" />
    <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x3D" />
    <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x48" />
    <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x4C" />
    <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x50" />
    <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x54" />
    <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x5C" />
    <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x60" />
    <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x64" />
    <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x68" />
    <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x71" />
    <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x7C" />
    <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x80" />
    <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x84" />
    <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x8C" />
    <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x90" />
    <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x94" />
    <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x98" />
    <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0x9C" />
    <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA0" />
    <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA4" />
    <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xA8" />
    <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xAC" />
    <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC4" />
    <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xC8" />
    <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD0" />
    <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xD8" />
    <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x110" />
    <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x114" />
    <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x118" />
    <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x11C" />
    <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x120" />
    <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x124" />
    <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x128" />
    <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x12C" />
    <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x130" />
    <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x134" />
    <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x138" />
    <Member Name="energy_regen_bonus" Type="Fixed" Size="4" Offset="shield_regen_bonus+4" AbsoluteOffset="0x13C" />
    <Member Name="LifeExpected" Type="Fixed" Size="4" Offset="energy_regen_bonus+12" AbsoluteOffset="0x148" />
    <Member Name="ShieldExpected" Type="Fixed" Size="4" Offset="LifeExpected+4" AbsoluteOffset="0x14C" />
    <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x150" />
    <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x15C" />
    <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x160" />
    <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x164" />
    <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x174" />
    <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x178" />
    <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x17C" />
    <Member Name="bountyCustom" Type="Unsigned" Size="4" Offset="bountyTerrazine+4" AbsoluteOffset="0x180" />
    <Member Name="bountyXP" Type="Unsigned" Size="4" Offset="bountyCustom+4" AbsoluteOffset="0x184" />
    <Member Name="cellX_approx" Type="Unsigned" Size="1" Offset="bountyXP+4" AbsoluteOffset="0x188" />
    <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x189" />
  </Struct>
</Offsets>
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Admin
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PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Tue Mar 05, 2013 11:38 am

Thank you very much.

A lot of info there albino
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Einstein



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PostSubject: 2.0.5   Tue Mar 05, 2013 1:55 pm

release 2.0.5 occurred this morning on the NA server, not sure if it makes any diference from the offsets from 2.0.4
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PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Tue Mar 05, 2013 4:49 pm

You can try using the Signature Scanner 1.1
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Einstein



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PostSubject: scans for 2.0.5   Wed Mar 06, 2013 8:09 am

Admin wrote:
You can try using the Signature Scanner 1.1

Here are the 2.0.5 scans:
Start scanning process...


Current unit selection offset = 0x0
GetVersion Function base address = 0x0
Current version string address = 0x905a4e
Map Objects initial pointer = 0x0
GameGetMissionTime Function base address = 0x0
Game timer address = 0x905a4d
Map Objects table base address = 0x0
Players Objects base address = 0x0
Players Races base address = 0x8
Current map information base address = 0x0
Unit Group selection base address = 0xbc0
Unit Group struct size = 0x0
Player struct size = 0x0
Unit struct size = 0xffd5


can we please get an ETA on when this will be fixed?
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freemms

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PostSubject: offsets 2.0.5 patch   Wed Mar 06, 2013 10:50 am

I found some new data for 2.0.5 patch.
Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.0.5.25092">
  <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x2578200" />
  <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x25F5740" />
  <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
  <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
  <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x1DB7A18" />
  <Struct Name="Timer" Size="4" Address="SC2.exe+0x24C633C">
    <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
  </Struct>
  <Struct Name="Timer2" Size="4" Address="SC2.exe+0x10FE334">
    <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
  </Struct>
  <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x10E39C8">
    <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
    <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
  </Struct>
  <Struct Name="GalaxyTableEntry" Size="0xC">
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="QueuedCommand" Size="51">
    <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
    <!-- A Struct of type Command starts here. I just copied all the members in for this version of OffsetReader. -->
    <Member Name="AbilityID" Type="Unsigned" Size="4" Offset="pNextCommand+0x1C" AbsoluteOffset="0x1C" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityID+4" AbsoluteOffset="0x20" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x24" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x28" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x2C" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x30" />
    <Member Name="Unknown1C" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x34" />
    <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown1C+4" AbsoluteOffset="0x38" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x3C" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x40" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x42" />
  </Struct>
  <Struct Name="Command" Size="43">
    <Member Name="AbilityID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityID+4" AbsoluteOffset="0x4" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x8" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0xC" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x10" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x14" />
    <Member Name="Unknown1C" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x18" />
    <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown1C+4" AbsoluteOffset="0x1C" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x20" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x24" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x26" />
  </Struct>
  <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
    <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
    <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
    <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
    <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
    <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
    <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
    <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
    <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
    <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
    <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
  </Struct>
  <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x215BF90">
    <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
    <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
    <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
    <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
    <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x209A094">
    <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
    <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
    <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
    <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
  </Struct>
  <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x24C6288">
    <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x108" />
    <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x10C" />
    <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x110" />
    <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x114" />
    <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x118" />
    <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x11C" />
    <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x120" />
    <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x124" />
    <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x128" />
    <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x12C" />
    <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x130" />
    <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x134" />
  </Struct>
  <Struct Name="MapFileInfo" Size="-1">
    <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
    <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
    <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
    <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
    <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
    <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
    <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
    <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
    <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
  </Struct>
  <Struct Name="UnitModel" Size="-1">
    <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
    <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x39C" />
  </Struct>
  <Struct Name="Player" Size="0xCE0">
    <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
    <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
    <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
    <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
    <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
    <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
    <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
    <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
    <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
    <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+24" AbsoluteOffset="0x38" />
    <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x3C" />
    <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x44" />
    <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x4C" />
    <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xA8" />
    <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB0" />
    <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x100" />
    <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x108" />
    <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x150" />
    <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x158" />
    <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x15C" />
    <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x160" />
    <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x164" />
    <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x168" />
    <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x16C" />
    <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+52" AbsoluteOffset="0x1A0" />
    <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1A8" />
    <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x1F8" />
    <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x1FC" />
    <!-- I don't feel like taking the time to update these just yet.
    <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
    <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
    <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
    <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
    <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
    <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
    <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
    <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
   -->
    <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x830" />
    <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x848" />
    <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+56" AbsoluteOffset="0x880" />
    <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x888" />
    <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x890" />
    <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x898" />
    <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8A0" />
    <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8A8" />
    <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8B0" />
    <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8B8" />
    <!-- I didn't check any of the following yet. Don't rely on them being correct, but they may work. -->
    <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
    <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
    <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
    <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
    <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
    <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
    <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
    <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
    <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
    <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
    <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
    <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
  </Struct>
  <Struct Name="Unit" Size="0x1c0">
    <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
    <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
    <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
    <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
    <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
    <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="targetFilter_flags+13" AbsoluteOffset="0x21" />
    <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
    <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
    <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
    <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
    <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
    <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+9" AbsoluteOffset="0x3A" />
    <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x3C" />
    <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x3D" />
    <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x48" />
    <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x4C" />
    <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x50" />
    <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x54" />
    <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x5C" />
    <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x60" />
    <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x64" />
    <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x68" />
    <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x71" />
    <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x7C" />
    <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x80" />
    <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x84" />
    <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x8C" />
    <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x90" />
    <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x94" />
    <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x98" />
    <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0x9C" />
    <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA0" />
    <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA4" />
    <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xA8" />
    <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xAC" />
    <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC4" />
    <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xC8" />
    <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD0" />
    <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xD8" />
    <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x110" />
    <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x114" />
    <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x118" />
    <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x11C" />
    <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x120" />
    <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x124" />
    <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x128" />
    <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x12C" />
    <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x130" />
    <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x134" />
    <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x138" />
    <Member Name="energy_regen_bonus" Type="Fixed" Size="4" Offset="shield_regen_bonus+4" AbsoluteOffset="0x13C" />
    <Member Name="LifeExpected" Type="Fixed" Size="4" Offset="energy_regen_bonus+12" AbsoluteOffset="0x148" />
    <Member Name="ShieldExpected" Type="Fixed" Size="4" Offset="LifeExpected+4" AbsoluteOffset="0x14C" />
    <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x150" />
    <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x15C" />
    <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x160" />
    <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x164" />
    <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x174" />
    <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x178" />
    <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x17C" />
    <Member Name="bountyCustom" Type="Unsigned" Size="4" Offset="bountyTerrazine+4" AbsoluteOffset="0x180" />
    <Member Name="bountyXP" Type="Unsigned" Size="4" Offset="bountyCustom+4" AbsoluteOffset="0x184" />
    <Member Name="cellX_approx" Type="Unsigned" Size="1" Offset="bountyXP+4" AbsoluteOffset="0x188" />
    <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x189" />
  </Struct>
</Offsets>
I think it's a little bit will help.
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 29
Location : France

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Wed Mar 06, 2013 2:49 pm

Hello there Smile

So any updates for WOL or HOTS ? Smile
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D3aler

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Age : 94
Location : West of you

PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Wed Mar 06, 2013 4:44 pm

silver8814 wrote:
Hello there Smile

So any updates for WOL or HOTS ? Smile

obviously admin has not released an update hopfully soon butt seeing how hes pretty busy guy give it time you well know when he releases the update like every one else Very Happy
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Admin
Admin
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PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Wed Mar 06, 2013 11:26 pm

Going sleeping now......

Currently only the viewer part is working.


No automation right now.

I will release the new sc2mappro as soon as possible.
A lot of changes are required.........
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Zergsensation



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PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Wed Mar 06, 2013 11:30 pm

Sucks, oh well the viewer part is much more important imo. At least that works.
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silver8814



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Age : 29
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PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   Wed Mar 06, 2013 11:33 pm

Courage !!! cheers
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