HomeFAQRegisterLog in
Sc2MapPro 1.4.5 Released (patch 2.0.10 supported)
Diablo 3 Simple Hack released.
Get your official membership and try the new Swtor Bot!
Try the 4 state auto start, the auto inject-chrono-mules-researches and the macro bot!
GBot 1.4.1 Released! Pve Bot, speed hack, teleport hack and much more!
Want to donate something to help us?
Latest topics
» how to buy Sc2MapPro ?
by friuns Sat Aug 23, 2014 5:53 pm

» How to use my Map pro account pls??
by Admin Tue Jun 24, 2014 10:35 am

» Current Patch
by SC2Dude Thu Jun 05, 2014 10:14 pm

» error playing today
by bellaPatricia Sun Mar 16, 2014 7:43 pm

» New Units in HOTS not showing up on resources hud.
by bellaPatricia Sun Feb 16, 2014 9:53 am

» So much of silence
by parrupio Sat Feb 01, 2014 7:33 pm

» Signature Scanner 1.2.1 for SC2
by bellaPatricia Tue Jan 21, 2014 4:16 pm

» Downloaded and installed
by parrupio Sat Jan 11, 2014 4:29 pm

» working good
by parrupio Sat Jan 11, 2014 12:59 am

» I have a question
by Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
by Legionary Thu Oct 31, 2013 7:02 pm

» I'm having difficulties installing the MapHack
by Admin Mon Aug 12, 2013 7:43 am

» Auto Larva
by theDrag Thu Jun 27, 2013 2:02 pm

» FPs problems?
by thiele Mon Jun 03, 2013 3:56 pm

» HotS UNITS
by Admin Tue May 28, 2013 6:44 pm

» Little success story... and an obvious thumbs up!
by SC2Dude Sat May 18, 2013 8:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
by LevelingSC22 Tue May 14, 2013 7:11 pm

Share | 
 

 New sound effects [[Sounds]]

View previous topic View next topic Go down 
AuthorMessage
Hatschi



Posts: 1401
Join date: 2011-01-02

PostSubject: New sound effects [[Sounds]]   Fri Mar 18, 2011 8:05 pm

I've created new sound effects for mappro so far.
Please download & comment it.

@all:
This are just some files in the way I(!) like it. If you want something different, for example "six pool" or just "pool" instead of "Warning six pool" just write a comment. I will add whatever you want!
Also if you want new sounds like "Warning, banshees incoming" or anything else, just let me know.

@devs:
Would be great to add support for adding sounds to the alert system. This will be a hugh improvement and let us use own sounds, depending on each personal alert file.

When i see that there is no interest in it, i will stop making sounds. But if there is, i will keep this first post up to date with the newest sound files.

That sounds are currently integrated:

Quote :
- Warning six pool (currently for testing only, as there is no support for custom sounds)
- More pylons
- More depots
- More lavars (sounds strange, maybe a different word for lava would be good)
- Bad Group
- Mule
-Incoming Banelings
-Incoming Mutalisks
-Incoming Ultralisks
-Incoming Nydus Worm
-Incoming Reapers
-Incoming Dark Templars
-Dark Templars Tech
-Incoming Banshees


Last edited by Hatschi on Sat Mar 19, 2011 5:41 pm; edited 1 time in total
Back to top Go down
Admin
Admin


Posts: 2545
Join date: 2010-11-13
Age: 44
Location: Solar system

PostSubject: Re: New sound effects [[Sounds]]   Fri Mar 18, 2011 8:39 pm

Thank you very much !!!!! cheers
Back to top Go down
http://www.gamebotdev.com/
Takino



Posts: 974
Join date: 2010-11-24

PostSubject: Re: New sound effects [[Sounds]]   Fri Mar 18, 2011 11:43 pm

Hatschi wrote:
I've created new sound effects for mappro so far.
Please download & comment it.

@all:
This are just some files in the way I(!) like it. If you want something different, for example "six pool" or just "pool" instead of "Warning six pool" just write a comment. I will add whatever you want!
Also if you want new sounds like "Warning, banshees incoming" or anything else, just let me know.

@devs:
Would be great to add support for adding sounds to the alert system. This will be a hugh improvement and let us use own sounds, depending on each personal alert file.

When i see that there is no interest in it, i will stop making sounds. But if there is, i will keep this first post up to date with the newest sound files.

That sounds are currently integrated:

Quote :
- Warning six pool (currently for testing only, as there is no support for custom sounds)
- More pylons
- More depots
- More lavars (sounds strange, maybe a different word for lava would be good)
- Bad Group
- Mule

Good work dude. Thanks for taking the time to share Very Happy
Audio warnings ....yeah!!!
I'd be shocked if other members didn't want this.
So useful Cool
Back to top Go down
Admin
Admin


Posts: 2545
Join date: 2010-11-13
Age: 44
Location: Solar system

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 9:08 am

Adding custom sounds to alerts will not take a lot of work.
So yes we will add them to the alert system.
Back to top Go down
http://www.gamebotdev.com/
Hatschi



Posts: 1401
Join date: 2011-01-02

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 11:13 am

davehill wrote:
Good work dude. Thanks for taking the time to share Very Happy
Audio warnings ....yeah!!!
I'd be shocked if other members didn't want this.
So useful Cool

Tell me what audio warnings you would like to have and i will make those for you =)

Admin wrote:
Adding custom sounds to alerts will not take a lot of work.
So yes we will add them to the alert system.

Thank you cheers
Back to top Go down
Takino



Posts: 974
Join date: 2010-11-24

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 1:25 pm

Quote :
Adding custom sounds to alerts will not take a lot of work.
So yes we will add them to the alert system.

Thanks, appreciated.
The audio warnings will be ideal for anyone using headphones with the bot and overlays off.Very Happy

One thing i noticed in my tests with the alerts.dat system is the techlab and reaktor addons aren't currently sending alerts. Probably a small oversight as everything else seemed fine.

Hatschi,
a few that spring to mind.
Banshees, Dt's, Expanding.
There are just too many to list lol
cheers.
Back to top Go down
jammer817



Posts: 97
Join date: 2010-12-10

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 4:17 pm

Nice work. Sounds with all the alerts would be amazing! I miss stuff often with all the alerts I have, sound would help that not happen.
Back to top Go down
Admin
Admin


Posts: 2545
Join date: 2010-11-13
Age: 44
Location: Solar system

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 4:59 pm

davehill wrote:

One thing i noticed in my tests with the alerts.dat system is the techlab and reaktor addons aren't currently sending alerts. Probably a small oversight as everything else seemed fine.

Yes can be true, cause if i remember well, all techlabs and reactors are joined together in the alert system......... starports reactors or rax reactors, for example, are processed with the same id....
Back to top Go down
http://www.gamebotdev.com/
Hatschi



Posts: 1401
Join date: 2011-01-02

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 5:41 pm

Update Version 2:

Quote :
-Incoming Banelings
-Incoming Mutalisks
-Incoming Ultralisks
-Incoming Nydus Worm
-Incoming Reapers
-Incoming Dark Templars
-Dark Templars Tech
-Incoming Banshees

Download link in the first post, you can use this with the upcoming version of mappro with integrated sound alerts. Any suggestions about sounds would be great, as i dont know what you want to hear =)
Back to top Go down
wootcandy



Posts: 279
Join date: 2011-01-08

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 5:56 pm

Suburb job Hatschi!

Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven
Back to top Go down
Admin
Admin


Posts: 2545
Join date: 2010-11-13
Age: 44
Location: Solar system

PostSubject: Re: New sound effects [[Sounds]]   Sat Mar 19, 2011 7:52 pm

cheers
Back to top Go down
http://www.gamebotdev.com/
Takino



Posts: 974
Join date: 2010-11-24

PostSubject: Re: New sound effects [[Sounds]]   Fri Mar 25, 2011 10:40 pm

Admin wrote:
davehill wrote:

One thing i noticed in my tests with the alerts.dat system is the techlab and reaktor addons aren't currently sending alerts. Probably a small oversight as everything else seemed fine.

Yes can be true, cause if i remember well, all techlabs and reactors are joined together in the alert system......... starports reactors or rax reactors, for example, are processed with the same id....


Would it still be possible to integrate them in the future and give them their own unique id's?
eg:
BarracksReactor = 66
BarracksTechLab = 65
then they could be hardwired straight into the alerts.dat along with the factory and starport unique id's.



Back to top Go down
Admin
Admin


Posts: 2545
Join date: 2010-11-13
Age: 44
Location: Solar system

PostSubject: Re: New sound effects [[Sounds]]   Fri Mar 25, 2011 10:44 pm

Sure dave!

Problem is that we will forget all your suggestions Smile

Could you please make a post somewhere, where we can collect all the users requests?

If you have time and you want to do it, obviously.

Thanks!!!!!!!!!!
Back to top Go down
http://www.gamebotdev.com/
Takino



Posts: 974
Join date: 2010-11-24

PostSubject: Re: New sound effects [[Sounds]]   Fri Mar 25, 2011 10:45 pm

Cool
yep will do
thanks.
Back to top Go down
 

New sound effects [[Sounds]]

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Game Bot Developers Community ::  ::  :: -