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 Some additional alert-rules

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theUnknownDead



Posts : 239
Join date : 2011-03-25

PostSubject: Some additional alert-rules   Sun Mar 27, 2011 10:25 am

In another post davehill posted some banshee-rules.
His rules (grouped to one number) and some protoss-alerts are posted here - I will update that post, if there are new ideas.

Code:
500;T;Banshee 1 out! ;true;83>0;
500;T;Banshee 2 out! ;true;83>1;
500;T;Banshee 3 out! ;true;83>2;
500;T;Banshee 4 out! ;true;83>3;
500;T;Banshee 5 out! ;true;83>4;
500;T;Banshee 6 out! ;true;83>5;
501;T;First ghost out!;true;78>0;
501;T;Ghostacademy built!;true;53>0;
502;P;First immortal out;true;111>0;
502;P;Observer incoming;true;110>0;

I really miss the researches here Very Happy


File-Suggestions by davehill:


Last edited by theUnknownDead on Sun Mar 27, 2011 11:25 am; edited 1 time in total (Reason for editing : Added davehills alerts-file)
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 10:42 am

I haven't had time to test it yet and it was produced after a few bottles of whine Smile
So its likely there's some errors although i haven't caught any yet.

But here is a very extreme generic protoss alert system designed to inform the user about all things the protoss are up to with the current alert system.

Now that Hatschi has created a multi config tool i have ideas to make 2 more alert based systems to go along with this one. 1 for Zerg and 1 for Terran.
Of course this type of alert system would be overly intrusive for anything other than 1v1 and even in 1v1 it can get a bit busy but the cool thing is these alerts are like a block of wood they can be carved up to your own needs by subtraction which is possibly faster than adding.?
I mean who is ever going to build 8 stargates or 25 phoenix's? but they are in just in case Smile

There's also a few counter examples just to give users an idea of how these basic alerts can be extended.


#Alerts configuration file
#Copyright Artek 2010

#Opening tactics alerts
#Race;TextMsg;ShowOnMinimap;Units;
#Units: ID_Model-NoOfModels

#Generic Protoss Alerts by Dh
#Special thanks to Jammer
#Protoss Buildings

1;P;Gas 1 Started!;true;89>0;
2;P;Gas 2 Started!;true;89>1;
3;P;Gas 3 Started!;true;89>2;
4;P;Gas 4 Started!;true;89>3;
5;P;Gas 5 Started!;true;89>4;
6;P;Gas 6 Started!;true;89>5;
7;P;Gateway 1 Started!;true;90>0;
8;P;Gateway 2 Started!;true;90>1;
9;P;Gateway 3 Started!;true;90>2;
10;P;Gateway 4 Started!;true;90>3;
11;P;Gateway 5 Started!;true;90>4;
12;P;Gateway 6 Started!;true;90>5;
13;P;Gateway 7 Started!;true;90>6;
14;P;Gateway 8 Started!;true;90>7;
15;P;Gateway 9 Started!;true;90>8;
16;P;Gateway 10 Started!;true;90>9;
17;P;Warp Gate 1 Operational;true;161>0;
18;P;Warp Gate 2 Operational;true;161>1;
19;P;Warp Gate 3 Operational;true;161>2;
20;P;Warp Gate 4 Operational;true;161>3;
21;P;Warp Gate 5 Operational;true;161>4;
22;P;Warp Gate 6 Operational;true;161>5;
23;P;Warp Gate 7 Operational;true;161>6;
24;P;Warp Gate 8 Operational;true;161>7;
25;P;Warp Gate 9 Operational;true;161>8;
26;P;Warp Gate 10 Operational;true;161>9;
27;P;Cybercore Started !;true;100>0;
28;P;Cybercore Started 2!;true;100>1;
29;P;Dark Shrine Started! Expect Dt's;true;97>0;
30;P;Robo Facility! Immortal Observer Warp Prism;true;99>0;
31;P;Robobay! Tech to Colossus ;true;98>0;
32;P;Twilight Council! Temp Archives Dark Shrine;true;93>0;
33;P;Forge 1 Cannon and Upgrades;true;91>0;
34;P;Forge 2 Cannon and Double Ups;true;91>1;
35;P;Fleet Beacon! Carrier Mothership;true;92>0;
36;P;Stargate 1;true;95>0;
37;P;Stargate 2;true;95>1;
38;P;Stargate 3;true;95>2;
39;P;Stargate 4;true;95>3;
40;P;Stargate 5;true;95>4;
41;P;Stargate 6;true;95>5;
42;P;Stargate 7;true;95>6;
43;P;Stargate 8;true;95>7;
#Protoss Units
44;P;Zealot 1;true;101>0;
45;P;Zealot 2;true;101>1;
46;P;Zealot 3;true;101>2;
47;P;Zealot 4;true;101>3;
48;P;Zealot 5;true;101>4;
49;P;Zealot 6;true;101>5;
50;P;Zealot 7;true;101>6;
51;P;Zealot 8;true;101>7;
52;P;Zealot 9;true;101>8;
53;P;Zealot 10;true;101>9;
54;P;Zealot 15;true;101>14;
55;P;Zealot 20;true;101>19;
56;P;Zealot 25;true;101>24;
57;P;Zealot 30;true;101>29;
58;P;Stalker 1;true;102>0;
59;P;Stalker 2;true;102>1;
60;P;Stalker 3;true;102>2;
61;P;Stalker 4;true;102>3;
62;P;Stalker 5;true;102>4;
63;P;Stalker 6;true;102>5;
64;P;Stalker 7;true;102>6;
65;P;Stalker 8;true;102>7;
66;P;Stalker 9;true;102>8;
67;P;Stalker 10;true;102>9;
68;P;Stalker 15;true;102>14;
69;P;Stalker 20;true;102>19;
70;P;Stalker 25;true;102>24;
71;P;Stalker 30;true;102>29;
72;P;Sentry 1;true;105>0;
73;P;Sentry 2;true;105>1;
74;P;Sentry 3;true;105>2;
75;P;Sentry 4;true;105>3;
76;P;Sentry 5;true;105>4;
77;P;Sentry 6;true;105>5;
78;P;Sentry 7;true;105>6;
79;P;Sentry 8;true;105>7;
80;P;Sentry 9;true;105>8;
81;P;Sentry 10;true;105>9;
82;P;Sentry 15;true;105>14;
83;P;Sentry 20;true;105>19;
84;P;Immortal 1;true;111>0;
85;P;Immortal 2;true;111>1;
86;P;Immortal 3;true;111>2;
87;P;Immortal 4;true;111>3;
88;P;Immortal 5;true;111>4;
89;P;Immortal 6;true;111>5;
90;P;Immortal 7;true;111>6;
91;P;Immortal 8;true;111>7;
92;P;Immortal 9;true;111>8;
93;P;Immortal 10;true;111>9;
94;P;Immortal 11;true;111>10;
95;P;Immortal 12;true;111>11;
96;P;Immortal 13;true;111>12;
97;P;Immortal 14;true;111>13;
98;P;Immortal 15;true;111>14;
99;P;Mothership 1;true;36>0;
100;P;Mothership 2;true;36>1;
101;P;Mothership 3;true;36>2;
102;P;Mothership 4;true;36>3;
103;P;Dark Templar 1;true;104>0;
104;P;Dark Templar 2;true;104>1;
105;P;Dark Templar 3;true;104>2;
106;P;Dark Templar 4;true;104>3;
107;P;Dark Templar 5;true;104>4;
108;P;Dark Templar 6;true;104>5;
109;P;Dark Templar 7;true;104>6;
110;P;Dark Templar 8;true;104>7;
111;P;Dark Templar 9;true;104>8;
112;P;Dark Templar 10;true;104>9;
113;P;Dark Templar 15;true;104>14;
114;P;Dark Templar 20;true;104>19;
115;P;Colossus 1;true;29>0;
116;P;Colossus 2;true;29>1;
117;P;Colossus 3;true;29>2;
118;P;Colossus 4;true;29>3;
119;P;Colossus 5;true;29>4;
120;P;Colossus 6;true;29>5;
121;P;Colossus 7;true;29>6;
122;P;Colossus 8;true;29>7;
123;P;Colossus 9;true;29>8;
124;P;Colossus 10;true;29>9;
125;P;Colossus 11;true;29>10;
126;P;Colossus 12;true;29>11;
127;P;Colossus 13;true;29>12;
128;P;Colossus 14;true;29>13;
129;P;Colossus 15;true;29>14;
130;P;Colossus 16;true;29>15;
131;P;Observer 1;true;110>0;
132;P;Observer 2;true;110>1;
133;P;Observer 3;true;110>2;
134;P;Observer 4;true;110>3;
135;P;Observer 5;true;110>4;
136;P;Observer 6;true;110>5;
137;P;Observer 7;true;110>6;
138;P;Observer 8;true;110>7;
139;P;Observer 9;true;110>8;
140;P;Observer 10;true;110>9;
141;P;Archon 1;true;168>0;
142;P;Archon 2;true;168>1;
143;P;Archon 3;true;168>2;
144;P;Archon 4;true;168>3;
145;P;Archon 5;true;168>4;
146;P;Archon 6;true;168>5;
147;P;Archon 7;true;168>6;
148;P;Archon 8;true;168>7;
149;P;Archon 9;true;168>8;
150;P;Archon 10;true;168>9;
151;P;High Templar 1;true;103>0;
152;P;High Templar 2;true;103>1;
153;P;High Templar 3;true;103>2;
154;P;High Templar 4;true;103>3;
155;P;High Templar 5;true;103>4;
156;P;High Templar 6;true;103>5;
157;P;High Templar 7;true;103>6;
158;P;High Templar 8;true;103>7;
159;P;High Templar 9;true;103>8;
160;P;High Templar 10;true;103>9;
161;P;Phoenix 1;true;106>0;
162;P;Phoenix 2;true;106>1;
163;P;Phoenix 3;true;106>2;
164;P;Phoenix 4;true;106>3;
165;P;Phoenix 5;true;106>4;
166;P;Phoenix 6;true;106>5;
167;P;Phoenix 7;true;106>6;
168;P;Phoenix 8;true;106>7;
169;P;Phoenix 9;true;106>8;
170;P;Phoenix 10;true;106>9;
171;P;Phoenix 15;true;106>14;
172;P;Phoenix 20;true;106>19;
173;P;Phoenix 25;true;106>24;
174;P;Voidray 1;true;108>0;
175;P;Voidray 2;true;108>1;
176;P;Voidray 3;true;108>2;
177;P;Voidray 4;true;108>3;
178;P;Voidray 5;true;108>4;
179;P;Voidray 6;true;108>5;
180;P;Voidray 7;true;108>6;
181;P;Voidray 8;true;108>7;
182;P;Voidray 9;true;108>8;
183;P;Voidray 10;true;108>9;
184;P;Voidray 15;true;108>14;
185;P;Voidray 20;true;108>19;
186;P;Voidray 25;true;108>24;
187;P;Warp Prism 1;true;109>0;
188;P;Warp Prism 2;true;109>1;
189;P;Warp Prism 3;true;109>2;
190;P;Warp Prism 4;true;109>3;
191;P;Warp Prism 5;true;109>4;
#misc
192;P;Expansion 1;true;87>1;
193;P;Expansion 2;true;87>2;
194;P;Expansion 3;true;87>3;
195;P;Expansion 4;true;87>4;
196;P;Expansion 5;true;87>5;
197;P;Expansion 6;true;87>6;
198;P;cannon 1;true;94>0;
199;P;cannon 2;true;94>1;
200;P;cannon 3;true;94>2;
201;P;cannon 4;true;94>3;
202;P;cannon 5;true;94>4;
203;P;cannon 6;true;94>5;
204;P;cannon 7;true;94>6;
205;P;cannon 8;true;94>7;
206;P;cannon 9;true;94>8;
207;P;cannon 10;true;94>9;
208;P;cannon 15;true;94>14;
209;P;cannon 20;true;94>19;
210;P;cannon 25;true;94>24;
211;P;probes 15;true;112>14;
212;P;probes 30;true;112>29;
213;P;probes 45;true;112>44;
214;P;probes 60;true;112>59;
215;P;probes 75;true;112>74;
216;P;probes 90;true;112>89;


Very Happy


Last edited by davehill on Sun Mar 27, 2011 11:09 am; edited 1 time in total
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theUnknownDead



Posts : 239
Join date : 2011-03-25

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 10:56 am

Very nice!

Please group similar rules to the same number (see my example).
And please use code-Tags.
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 10:59 am

theUnknownDead wrote:
Very nice!

Please group similar rules to the same number (see my example).
And please use code-Tags.

Maybe you could do that while i continue with the terran and zerg alerts?
lol!

Not that i mind doing it but i am kind of squeezed for time so any help would be highly appreciated.
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theUnknownDead



Posts : 239
Join date : 2011-03-25

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 11:24 am

No Problem - see my first post.

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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 11:31 am

Nicely done theUnknownDead !!!
But you forgot to add your name to the credits in the alerts Smile
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theUnknownDead



Posts : 239
Join date : 2011-03-25

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 11:36 am

davehill wrote:
Nicely done theUnknownDead !!!
But you forgot to add your name to the credits in the alerts Smile
Thanks. Credits for taking your rules into a file??? albino
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theUnknownDead



Posts : 239
Join date : 2011-03-25

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 11:38 am

An additional suggestion: If we can keep the rules up-to-date on this server, we could provide a tool, that can fetch the most updated rules from here.
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 11:53 am

Very interesting idea but I couldn't code my way out of a wet paper bag and I know the devs are really busy.

A question, do you think its better if initially I start the Terran alerts from say 100? ...that gives plenty of expansion slots for the existing Protoss alerts.
Then the Zerg from 200 as that would allow me to join all 3 alerts into the mother of all alerts Smile
Or do you think they should remain independant?

It could then be downloaded and placed in the root of sc2mapPro and used against all 3 races inc random.
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theUnknownDead



Posts : 239
Join date : 2011-03-25

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 11:57 am

... good question.
The problem with random is the biggest. So we should merge them. Yes, begin at 100 with terran, aso.
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 12:14 pm

Cool, will continue with Terran alerts.dat asap
Still working on some more markers but that shouldn't take too long.
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 4:03 pm

I've nearly completed the Terran alerts.dat and noticed that using the new grouping rules as suggested doesn't seem to trigger the alerts in the way intended.
To be honest I've never used the grouping method before although i first seen it implemented by haxmap but that was before the multiple buildings bug was resolved.

The ungrouped method I originally used still seems to work ok my setup.

Here's the examples. Original method working. both rax triggered correctly.

#Alerts configuration file
#Copyright Artek 2010
#Opening tactics alerts
#Race;TextMsg;ShowOnMinimap;Units;
#Units: ID_Model-NoOfModels

100;T;Gas 1 Started!;true;47>0;
101;T;Rax 1 Started;true;48>0;
102;T;Rax 2 Started;true;48>1;


----------------------------
New grouping method Not working 2nd rax not triggered.

#Alerts configuration file
#Copyright Artek 2010
#Opening tactics alerts
#Race;TextMsg;ShowOnMinimap;Units;
#Units: ID_Model-NoOfModels

100;T;Gas 1 Started!;true;47>0;
101;T;Rax 1 Started;true;48>0;
101;T;Rax 2 Started;true;48>1;

Any ideas ?
Is it a bug or something isolated to my setup or something simple I am overlooking?

I really don't mind using the old method but its not so easy to edit later on especially if we get additional alert operators or units in production.
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Admin
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Age : 48
Location : Solar system

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 4:22 pm

Groups were originally put, to let the users to select only one alarm per type:
Each group, can be displayed only once per game.

For example:

101;T;Rax 1 Started;true;48>0;
101;T;Rax 2 Started;true;48>1;

Will display only the first.

1;Z;Possible Fast 6 Drones rush from player %2;true;132=7-117=1;
1;Z;Possible Fast 8 Drones rush from player %2;true;132=9-117=1;
1;Z;Possible Fast 10 Drones rush from player %2;true;132=10-117=1;

Means that only one of these alarms will be displayed.
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 4:25 pm

hehe that explains it.

Looks like I'll use the old method then which is fine by me.
thanks for the clarification

cheers
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theUnknownDead



Posts : 239
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PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 7:19 pm

Yeah, thanks for this info. So lets delete my current file Smile
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Some additional alert-rules   Sun Mar 27, 2011 7:25 pm

1 step forward and 2 back but the alerts must go on Smile
hehe
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