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 Terran bot

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Artek

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Posts : 216
Join date : 2010-11-13
Age : 42

PostSubject: Terran bot   Mon Dec 20, 2010 9:35 pm

Hi!

Tomorrow i'll start coding terran bot...

Some suggestions?

I will try to put:

- Auto scv,units.
- auto mules.
- supply deapot warnings.
- auto upgrade for supply deapots?
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jammer817



Posts : 97
Join date : 2010-12-10

PostSubject: Re: Terran bot   Tue Dec 21, 2010 1:24 am

Sounds good, auto build orbital command maybe? i dunno
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haxmap

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Posts : 104
Join date : 2010-11-23

PostSubject: Re: Terran bot   Tue Dec 21, 2010 2:24 am

Auto E-bay upgrades when you have 2x minerals/gas.
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Artek

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Posts : 216
Join date : 2010-11-13
Age : 42

PostSubject: Re: Terran bot   Tue Dec 21, 2010 9:05 pm

At the moment scv and infantry are fully operational:)

For the Mules, problem is that i have to simulate, for each one, 5 clicks on minerals......
They are so small in the minimap.......

Damn blizz developers, it's not possible to place structures using minimap Wink

I can get inactive workers information, but clicking on minimap it's really hard! Smile
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Artek

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Posts : 216
Join date : 2010-11-13
Age : 42

PostSubject: Re: Terran bot   Wed Dec 22, 2010 8:33 pm

Some unespected problems, but only a little more working time.
Using a single selection for 10 barracks, factories or starports and managing them one by one is not so simple.

I'm not able to find which techlabs or reactors are attached to each barrack Smile
5 Hours searching for an offset Smile

Solution:
I coded a very simple algo that compute distance in 10 minutes! lol!

Hoping to upload the first beta this week.
Terrans are too powerfull!

With the possibility to micro manage units when the bot auto build the rest, is simply to overpowered!

I'm a zerg player, so i think, i'll remove, at least, the auto-mule code! lol!

Ah one last thing!
I will enable the debug part for the Beta Testers, hoping that someone can help me Smile
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xPloit



Posts : 72
Join date : 2010-11-30

PostSubject: Re: Terran bot   Wed Dec 22, 2010 10:09 pm

Artek wrote:
.....I'm a zerg player, so i think, i'll remove, at least, the auto-mule code! lol! ....

No! Please don't Smile Although it may be best to save at least 50 in the later stages or after 7 minutes due to DT's or cloaked Ghosts.
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Legionary

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Posts : 119
Join date : 2010-12-11

PostSubject: Re: Terran bot   Thu Dec 23, 2010 6:14 pm

Artek wrote:
I'm a zerg player, so i think, i'll remove, at least, the auto-mule code! lol!
Shocked

That's the only bot mechanic I want when I play Terran! Smile
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Artek

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Posts : 216
Join date : 2010-11-13
Age : 42

PostSubject: Re: Terran bot   Thu Dec 23, 2010 7:31 pm

For me ( bad player Smile ) the best is forgetting about units while attacking! Smile
F8 and go!

For the mules, wait 1 or 2 days and it will be ready!

Ah one thing!

Do you prefer to auto set to minerals all inactive scv or only mules?

Bye!
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