Completely New to SC2MapPro?
You waited patiently for admin to give you rights but now you don't know wtf to do? The Admin will send you
License.dat Keep several copies of this file; Leave a copy on your desktop for future use.
Use the Installer/Update Tool
So easy to Install and Stay up to date!!Installer 1.2.1Offline Installation:Offline Install By
Hatschi----------------------------------------------------------------------
*New* Script EngineFAQ By
Hatschi
SC2Mappro Script Editor 1.0 Beta 1 By
Hatschi----------------------------------------------------------------------
SC2MapPro Helper! Edit options. Load/Save Profiles! & Much More!By
HatschiVideo showing Helper and it's features by
davehill----------------------------------------------------------------------
StarCraft2 Must Be Run In Windowed or Windowed (Fullscreen).
Found in SC2 OptionsATI Cards may have problems with Windowed(full), Set Terrain to Low.
If bot doesn't work with old shortcuts use
"\StarCraft II\StarCraft II.exe"- Extract the bot and put your License.dat inside
- Open sc2MapPro.exe
- I Accept
- Put your profile name (not email) CASE SENSITIVE
- Save
Your bot is ready to use.. Kind of
Quick and Dirty setup steps to take:
- First tab
- Tick 'Show enemies approaching'
- Change text color for alerts to a nice bright Red *requires restart of bot exe*
- Change duration for longer if you need it also
- Click Zerg tab
- Change Overlords <= 4
- Tick Enable Researches - CostX 1.5
- Tick 'Enable auto start up'
- Start Type = 3x3 drone
- Click Terran tab
- Tick 'Warn User - Supply'
- Supply Depot Warn <= 4
- Tick Enable Researches - CostX 1.5
- Tick 'Enable auto start up'
- Start Type = 3x3 scv
- Click Protoss tab
- Tick 'Chrono Boost'
- Tick 'Warn User - Supply'
- Pylon Warn <= 4
- Tick Enable Researches - CostX 1.5
- Tick 'Enable auto start up'
- Start Type = 3x3 probe
- SAVE
Harvesters Per BaseUnder Protoss and Terran you will find "max scv/probes per base". Default is 30. When you leave the radius that's about the distance of fog the scv/probe will not longer be counted and it will make more. 30 = 3 per mineral & 3 per gas, 26 = 2.5 per mineral & 3 per gas. I have been using 26. When I leave the radius to build something but then return I am still under 3 per mineral.
I hesitated to add this earlier because there is much debate (on sc2 forums) as to many how many harvesters you need. 2per min, 2.5, or 3. You use whatever you think is best.Safe Mode & Hook ModeSafe Mode injects no code. The bot blocks user input during use.
Hook Mode is not intrusive to the user's micro.Neither mode is detectable. Hook Mode in theory could be because it does inject into SC2 (but then deletes in 5ms-10ms).
If you intend to use full-auto unit production choose Hook Mode.
If you only use minimap hack overlay or use semi-auto mode Safe Mode is a good choice.
If you choose Safe Mode you may tighten up your delays under each Race. Down to 10~15ms both auto-start and ability-cast delay.
Thread:: Safe Mode vs Hook ModeReplay ProtectionFor extra safety from a replay ban. Add ~2 minutes to the delay swap key found under each race tab. It looks like (mm)(ss) under the pictures. This disables the swap key ctl 4 from being used early game. <-- ignore this if you don't understand. It's trivial especially if your new to the bot, unless your a sc2 god already no one is going to report you at this early stage of learning to use the bot.
UpgradesYou will need to edit your
Researches.dat, put
# in front of upgrades you don't want.
Refer to
Researches Guide by DingDong for full explanation.
I am not covering special
markers for minimap,
filters or
alerts. They are not needed to get a lot of use out of the program
The defaults for these are pretty darn good already. Step up to them when you are more comfortable with the bot.
jammer817's custom markers *use GIMP to color
Custom Sound Effects By
HatschiCustom Alerts & Voice Sounds By
Jammer817~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save and CloseUse GbdProtector.exe to lock your files. *Sc2MapPro cannot be running*You are now ready to start the bot and open StarCraft 2!!
Play Melee vs easy computer opponents to get the hang of it
While in those games line up your HUDs to suit you
The minimap auto-aligns but sometimes you need to tweak with +- icons
Click Spoiler to see how minimap alignment works.
You will only need to adjust with - + icons now-a-days
For me it's usually 2 clicks
Zerg Injection & Protoss Chrono Boost use minimap: Terran Do Not- Spoiler:
This quote is no longer needed for 1.2.9 Beta
However, this is still important to know even in newest Betas.
You will likely need to adjust 2-click bigger for perfect alignment - Quote :
- How to set up the MiniMap HUD
The Minerals on your HUD Overlay will toggle the Minimap from stationary to movable.
You need to align the HUD to the Minimap
- Push Minerals Icon to enable movement
- Align Left and Top side - OLD NOT NEEDED
- Drag bottom right to fit - OLD NOT NEEDED
- Fine Tune with and -+ icons (1 or 2 Clicks + )
- Now you need to align the red outlines to your buildings - OLD NOT NEEDED
- Push Minerals icon when done
How to get it perfect
Protoss and Zerg use Minimap.
Remember now-a-days you only have to use + - buttons
- Turn Off Auto-Start, the click it makes will go to score screen if it's on
- Create Custom Game
- Choose a large map (example Outpost)
- Start game with only yourself as Protoss
- Don't create units, make a Nexus on farthest side or a couple
- Now center map
- Test by turning on Bot's Chrono Boost and probe production
- Map should be set for other races and even smaller games like 2v2
I found aligning to a huge map with a few bases works better then a small map. If you play mostly smaller games maybe align to that size map.
Sometimes you will need to adjust your alignment a tiny bit. I find it a habit to toggle the 'minerals' button at the start to check the outline around my base. Use the minerals on the other side of the map to help you judge but the importance lies in the outlines around your buildings.
Why do I have to align?
- Protoss : Chrono Boost
- Zerg : Larva
- Terran :
Supply Drop and Mules
Auto-Start up does not require this nor does Unit Production.
If the game is screaming about "Target Structure" then alignment needs adjusted.
How to set buildings to auto produce.When you build a building you click on it and it will automatically be hotkey'd.
When you build a second building of the same type, you click on it and the bot will auto hotkey both buildings together.
Zerg Queens - Terran CC's - Protoss NexusIf you have multiples of these 3 above they get different hotkeys from each other so select individually.
You will find the Hotkey for each building under the Race tab on the bot's window.
Zerg must have all Hives, Hatches, Lairs together on one hotkey
Producing Units is done via a hotkey of your buildings to your Ctl # keys.
Example:Terran default Barracks hotkey is Ctl 8. If you have 3 Barracks they all need to be hotkey'd to this. The bot will do this automatically for you when you build one and click on it. However, you need to know this because if a hotkey is ever messed up you need to fix it.
If a hotkey is ever messed up (has the wrong units hotkeyed in place) you need to Pause (F8) manually hotkey the right buildings Un-Pause(F8)
The Bot will Pause if:
- Harvester(s) is/are selected.
- Pause button is pressed.
- F8 is pressed.
- If you activate semi-auto mode and commands, nexus or hatcheries are not currently selected.
- If shift-or-control are pressed (only temporary)
- If you are chatting.
Zerg Production
- Zerg only have so many Larva at any given time <- this is why Zerg work a little different on production
- Checkbox for Drones will only build drones because nothing is cheaper
- Putting Drones on second dropdown will build drones second
Click to see Example of Zerg by Admin
- Spoiler:
10 Larvas
You have 700 Minerals and 400 gas
You select Roaches as first and Hydras as second.
Bot will use 9 larvas for roaches.
675 minerals and 225 gas.
Sc2MapPro will produce only 9 roaches.
10 Larvas 700 minerals 400 gas
You select Muta and lings as second.
Sc2MapPro will produce 4 Mutalisks and 6 zerglings.
Building Multiple Unit Types
- The dropdown has several inputs for units
- You must put most expensive first, followed by cheaper things
- The bot will not build more expensive things if the first one is cheaper
unless you have large abundance of cash and not playing zerg
- Gas/No-Gas units work very well, Example: Muta/Ling Mara/Marine
How to use Protoss Warp Gate??
- Set hotkey in the bot's main window, 'Protoss' tab, Pylon = 0
- During game Click Pylon/Prism or Ctl 0 Pylon/Prism
- Have units you want on dropdown
- A button/icon appears under production HUD
- Once 1warpgate is made, bot will no longer produce at regular Gateways. Ctl Z (reset) is required if you revert
**The default for Swapkey and Pylon changed recently for Toss. I continue to use 4 as my swap key for all races.
Terran Mules & Supply Drop?
- Tick box in-game for Auto-Mules
- Supply Drops: uncheck mules. When you have enough energy, 2 buttons appear under production HUD.
- Increase Mules energy in bot's main window (75~100) to save energy for scanner
Zerg Inject
- Bot auto-makes queens, you select them and they are hotkeyed
- Each queen has her own hotkey, all Hatch, Hives, Lairs on a single one
- Alignment may need adjusted notch(es) if you get Invalid Target (same for Chrono Boost)
- If you experience some queens not injecting but others are, Pause/Un-Pause Known Problem in large games
Minimize and editing the bot on the fly
- Double-click on icon in the Tray to Open Main Window
- When done *save* and double click Tray icon
- The taskbar open window will disappear and the bot is ready to work in SC2
- F7 Key does this on the fly
davehill has made some really cool videos geared towards learning SC2MapPro
Links--
7Pool vs Terran (Insane AI)
Terran vs Protoss (Insane AI)Sc2MapPro FAQ