Sc2MapPro 1.2.7 Main program options guide
Sc2MapPro is based on a collection of tools to help Sc2 players to find an optimal way to play.
The app never writes or attaches any dll's (like for example glider did) to sc2 main process, so it is virtually undetectable.
Sc2MapPro will only work in windowed
or full windowed mode
The screen modes can be changed in Sc2's options menu under graphics.
Sc2MapPro is composed of two main parts: Viewer and Macro Bot.
The Viewer part, includes various overlapping hud such as minimap, resources, units, buildings, alerts, apm and in game forces.
The Macro Bot part, includes the possibility to auto build units and the possibility to use particular race features like larva's and mules.Main program option interface.
To show main program option interface, during the game, press F7
When the application is first run, Sc2MapPro will ask you to accept the Eula and then it will ask you to put your main character name (case-sensitive) under Player name line edit.
This information is necessary for the program to run correctly.Options TabMain player
- Main Player: Put here your main character's name.General
- Hide radar hud: Disable the radarHUD. F6
during the game.
- Hide forces hud: Disable the Apm/Forces HUD. F3
during the game.
- Hide resources hud: Disable the resources hud. F4
during the game.
- Hide alerts hud: Disable the alerts hud.The right side '...' button, can be used to move/resize the alerts hud when it not shown.Refresh rate
-The refresh rate is the main refresh speed of the entire app. More faster it is, more fast will be all sc2mappro features. For dualcore or greater systems, always set this value to the fastest possible.
-The Boost refresh value, enable the maximum possible speed option. This may overload the cpu.Alerts Tab
The alert system can be configured here. I personally find it very useful, because it saved me a lot of time.
The alert system is based on a simple scripting language that you can find in the markers.dat file.
When an alarm is activated, sc2mappro will show some flashing text with the selected description and by an animation on the radarHUD showing where the unit/building is which triggered that particular warning.
Adding alarms is very simple:
1) Click on the "Add" button. This will add a new group.
2) Select the race using the race combobox.
3) Double click on the the "Default" text to change it.
4) Click on alert rules to activate the bottom list.
5) Add as many rules as you need.
Script line example taken from alerts.dat
1;Z;Possible Fast 6 Drones rush from player %2;true;132=7-117=1;
is the alerts group
is the race (possible values Z,T,P)
- Possible Fast 6 Drones rush from player %2
is the text shown. %1 will be changed with the name of the player who triggered the alert.
if the alert must be also shown on radarHUD
is the sequence for unit/building checks. to trigger alarm 132(drones) must be equal to 7 and 117(spawning pool) must be equal to 1.
All alert rules have three operators '=' '<'' and '>'.
Alerts rules have a special reference item called 'Timer'. This is expressed in seconds and can be used if you want an alert to show only if the gametimer is less, equal or greater than the 'Timer' item. Very useful to watch for rushes. For example a 6 pool.Unit markers tab
Unit markers are designed to let you customize your own radarHUD minimap markers for specific units. It is very useful for example to show you where flying or stealth units are.
To change your markers, simply click on the specified tab.
The maximum number of custom marks is currently limited to twenty.
column lets you select General, terran, Zer or Protoss types. Select None to disable this row, select General to enable special global units markers. Select Terran, Zerg or Protoss to select specific units for a specific race.
column, lets you select a specific unit with a specific custom mark or, in the case of General type, lets you select a mark for flying, stealth or detector units for all races.
column, lets you choose the marker that will be displayed in the radarHUD.
You can specify your own markers by pressing the 'Add image'
Note that the images must be png files with transparent backgrounds and use a 5x5 pixel grid for best results.Zerg bot options tab
The zerg bot is a macro bot helper mainly used for units, larva's and overlords.
It can be used to auto manage every aspect of the zerg production, except the structures.
The bot will let you easily micro manage the attacks, while it takes care of the main production.
To properly use the auto-larva injection system, the radarHUD must be accurately aligned to the sc2 minimap. See RadarHUD section for further details.Queens
- Auto larva: Enable the auto larva feature for queens. To the right of this is the game timer expressed in seconds between two larva injections followed by the amount of milliseconds between keyboard/mouse emulations used by the bot. A reasonable value is something between 10 and 30 milliseconds. For medium/faster systems you can lower the value.
- Auto Build queens: Enable the possibility to auto build one queen for each hatchery/lair or hive.Overlords
- Auto Build: Enable the auto overlords system. One or more overlords (depending on the required space for future units) are automatically builded. When the supply left is lower or equal to the value set.Zerg bot options
- Disable zerg bot: Totally disable the zerg bot.
- Enable semi-auto mode: Enable the semi auto mode for the bot. This means that the bot will stop all its activity unless the hatcheries group are manually selected.Terran bot options tab
The terran bot is a macro bot helper mainly used for units, mules and advanced supply depots.
It can be used to auto manage every aspect of the terran production, except the structures.
The bot will let you to easy micro manage the attacks, while it takes care of the main production.
To properly use mules and the advanced depots systems, the radarHUD must be accurately aligned to sc2 minimap. See RadarHUD section for further details.Command center
- Auto Mule: Enable auto mules feature. This feature works in two steps, the mule drop and the mule minerals selection. The next line edit are the minum energy for mules (for example put 75 to save 25 energy) and the second one are the milliseconds between keyboard/mouse emulations used by the bot. A reasonable value is something between 10 and 30 milliseconds for medium/faster systems but you can lower it.
- Upgrade to orbital command: Enable the auto orbital command transformation for each Command center.Terran bot options
Disable terran bot: Totally disable the terran bot.
- Enable semi-auto mode: Enable the semi auto mode for the bot. This means that the bot will stop all its activity unless a command center or orbital command are selected.Filters tab
The Filters are used to customize the units/buildings shown in the resources hud. It is very useful in mid/later games when you want to see only specific units.
The referring file is Filters.dat.
To select which units/building you want to see, simply enable/disable the checkboxes under the 'Show' Column.