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 Sc2MapPro vs Public

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lalala
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PostSubject: Sc2MapPro vs Public   Wed Jun 29, 2011 7:02 am

Hello,

I am considering purchasing the hack, but am curious to know how this is different from some of the public external map hacks that are available.

You advertise your hack as having some more advanced protection, but considering how yours and public hacks are completely external (and therefore undetectable) what more protection do you offer?
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Admin
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Posts : 2545
Join date : 2010-11-13
Age : 47
Location : Solar system

PostSubject: Re: Sc2MapPro vs Public   Wed Jun 29, 2011 7:31 am

It's not an external maphack. The minimap is only considered a litlle part of the variuos tools offered.
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Takino



Posts : 974
Join date : 2010-11-24

PostSubject: Re: Sc2MapPro vs Public   Wed Jun 29, 2011 7:41 am

Admin wrote:
It's not an external maphack. The minimap is only considered a litlle part of the variuos tools offered.

Apart from hookmode what other features of mapPro do you consider non external?

@lalala
mapPro uses some pretty nifty protection through the use of gbdprotector which basically scrambles the running process's of mapPro.
Ultimately though the huds/alerts/bot/markers and potential scripting features of mapPro put it way ahead of the crowd imo.

Almost forgot to mention this is my 7 month of HEAVY usuage using mapPro without being detected making it probably the most reliable maphack around with a proven track record.
Useful for those who have pride in their account.
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lalala
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PostSubject: Re: Sc2MapPro vs Public   Wed Jun 29, 2011 8:07 am

Thank you for your replies.

However, all I need is something that tells me what the opponent(s) is making, what units he/she has, and what buildings.

I think that that reads only from memory so as to make whatever hack 100% warden safe.

Will I have that here as well? And if so, what makes it stand out in comparison to some of the public external hacks?
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Hatschi



Posts : 1401
Join date : 2011-01-02

PostSubject: Re: Sc2MapPro vs Public   Wed Jun 29, 2011 8:18 am

You can see everything the public hack shows you with sc2mappro too (i think you mean the d3scene one?).
Anyway, you'll also have alerts. You can set up an alert if the enemy has about 30 banelings for example or go and build a second expansion.

You'll also have the ability to use scripts which can show you different things about your opponents as well. Apart from that sc2mappro has lots of features more, but if you don't need them it doesn't make sense to send you an list of features just to imagine we are cool.




Yes it reads only the memory structure of sc2. Warden currently scans only for modifications but if they change the system how warden works we are prepared. I won't discuss the protection at this place but it has mostly everything it needs to not getting banned. Apart from that no hack is undetectable, only undetected. Which means even with sc2mappro you have a risk to get banned but compared to the other hacks we have the lower risk for sure.




If there is any question left in your mind, feel free to ask but try to get more in detail what exactly you want to know, otherwise the answer will be generally as the question.

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overboard



Posts : 137
Join date : 2011-03-24
Location : Outer Space Smoking Herb.

PostSubject: Re: Sc2MapPro vs Public   Tue Jul 19, 2011 6:54 am

Pretty much bro it's an over-lay hack. I've made a million posts about it, and i'll say it here... It revolutionizes game-play over night, to the person who can read an over-lay and react perfectly to his opponents build.

It has everything the public hacks have, and more, including a team dedicated to updating the hack's security regularly, and upgrading the hack every single release with features that subscribers like me, and countless others suggest and hope for, while still securely staying UNDETECTED and safe.

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