| HOTS SC2MapPro | |
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+12skillcoder reality Pooky bellaPatricia bluelord24 Takino Zergsensation Admin SC2Dude silver8814 Jscarce Einstein 16 posters |
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Einstein
Posts : 49 Join date : 2012-01-16
| Subject: HOTS SC2MapPro Sat Feb 02, 2013 9:18 pm | |
| I have tried to look around the forum first but did not find anything...
With HOTS coming out in a month is there going to be a SC2MapPro for it? | |
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Jscarce
Posts : 55 Join date : 2011-03-14
| Subject: Re: HOTS SC2MapPro Sun Feb 03, 2013 9:09 am | |
| I am also curious, because I have the Beta for hots and I'd really like to use MapPro with it but sadly it gives me the wrong version error.. Admin, is there anything you can do in the short term to make mappro usable for HotS? Doesn't even really have to be for the new units really. | |
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silver8814
Posts : 60 Join date : 2011-03-25 Age : 35 Location : France
| Subject: Re: HOTS SC2MapPro Sun Feb 03, 2013 2:06 pm | |
| Hello everyone, i'm also interested in that sc2mappro for hots =) | |
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SC2Dude
Posts : 510 Join date : 2011-07-26
| Subject: Re: HOTS SC2MapPro Sun Feb 03, 2013 6:23 pm | |
| Everyone is interested..... | |
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Admin Admin
Posts : 2545 Join date : 2010-11-13 Age : 54 Location : Solar system
| Subject: Re: HOTS SC2MapPro Mon Feb 04, 2013 9:02 am | |
| I know , i know.......
I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.
About hots, what i have to do is finding the new mem offsets and write down some code for the new units.
If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects. | |
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Zergsensation
Posts : 306 Join date : 2011-02-28 Location : London, United Kingdom
| Subject: Re: HOTS SC2MapPro Mon Feb 04, 2013 6:00 pm | |
| - Admin wrote:
- I know , i know.......
I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.
About hots, what i have to do is finding the new mem offsets and write down some code for the new units.
If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects. Really dont think thats a good idea The second you do that someone will nick it, claim its theres, put it on d3s where everyone uses it, will work for a couple of weeks then we will all be banned | |
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silver8814
Posts : 60 Join date : 2011-03-25 Age : 35 Location : France
| Subject: Re: HOTS SC2MapPro Mon Feb 04, 2013 10:01 pm | |
| agreed. personally i'm studying at Epitech, french informatics school at high level, and i am very curious how basically people make interaction between their code and external software.
Cheers | |
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Takino
Posts : 974 Join date : 2010-11-24
| Subject: Re: HOTS SC2MapPro Wed Feb 06, 2013 12:26 am | |
| - Zergsensation wrote:
- Admin wrote:
- I know , i know.......
I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.
About hots, what i have to do is finding the new mem offsets and write down some code for the new units.
If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects. Really dont think thats a good idea
The second you do that someone will nick it, claim its theres, put it on d3s where everyone uses it, will work for a couple of weeks then we will all be banned Yeah that is one possibility. Look what happened to qazzy's code when it went public. No disrespect to the guy that handles that project now but its a complete mess and hardly functions anymore. I fear the same could happen to mapPro. I understand the Admin though coding takes a huge amount of time and keeping things updated is hard work especially if you have a life and family outside to juggle around. So far it hasn't been discussed but I think perhaps its time? I mean mapPro users have had a good run for their initial donation. If its a question of funding maybe we could donate to the Hots version of mapPro for the same price as the regular mapPro project to make it worth the Admins time.? Better that than see it all die off. . | |
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bluelord24
Posts : 245 Join date : 2011-04-05 Age : 34 Location : Toronto Canada
| Subject: Re: HOTS SC2MapPro Sun Feb 10, 2013 4:58 am | |
| I think out of all the donations given, about 50% of community would purchase it for HoTS, just like HotS is an expansion we can give like a expansion type price? Instead of 30, 20? But I would not like to see the code go GPL as that depreciates the value mappro has ascertained. | |
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bellaPatricia
Posts : 133 Join date : 2012-02-26
| Subject: Re: HOTS SC2MapPro Sun Feb 10, 2013 11:27 am | |
| - Takino wrote:
Look what happened to qazzy's code when it went public. No disrespect to the guy that handles that project now but its a complete mess and hardly functions anymore. I fear the same could happen to mapPro.
I understand the Admin though coding takes a huge amount of time and keeping things updated is hard work especially if you have a life and family outside to juggle around.
So far it hasn't been discussed but I think perhaps its time? I mean mapPro users have had a good run for their initial donation. If its a question of funding maybe we could donate to the Hots version of mapPro for the same price as the regular mapPro project to make it worth the Admins time.?
Better that than see it all die off.
Qazzies code wasn't released to public directly. When he left, his hack was reserved. And since he used to code in C# and didn't use any protection you can build the entire project in a few seconds. However, with reserved code, you don't have comments which explain a lot. Therfore we have a huge spaghetti- like code in the Qazzy legacy. But it doesn't matter since nobody gives contribute to this project. I'd like to add that a public SC2mapPro would lead into nothing. As we can see at Nuke's project, nobody contributes to this. It's extremely good for learning but that's not important since you can find 100'000 code examples for problem x. | |
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Pooky
Posts : 21 Join date : 2012-01-04
| Subject: Re: HOTS SC2MapPro Mon Feb 18, 2013 6:44 pm | |
| Looking forward to HOTS update | |
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reality
Posts : 44 Join date : 2011-12-05
| Subject: Re: HOTS SC2MapPro Mon Feb 18, 2013 7:19 pm | |
| I don't see a reason not to make it a separate project, I feel I've gotten much more than what I paid for initially. HotS is close enough to a new game, so it should be a separate project that we must donate more for. | |
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Einstein
Posts : 49 Join date : 2012-01-16
| Subject: HOTS Project Tue Feb 19, 2013 6:29 am | |
| I think that all would agree or comply with making HOTS a new project and re-paying for it... Admin, just tell us what to do.
I believe that Patch 2.04 is going to have almost the exact offsets as HOTS since the client tomorrow will be the same client for HOTS. | |
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SC2Dude
Posts : 510 Join date : 2011-07-26
| Subject: Re: HOTS SC2MapPro Tue Feb 19, 2013 5:13 pm | |
| - Admin wrote:
- I know , i know.......
I am working on something new, something that permits users to develop bots/hacks for sc2 and other games.
About hots, what i have to do is finding the new mem offsets and write down some code for the new units.
If someone is interesetd, i am thinking about putting sc2mappro and sc2simplehack sourcecodes as GPL projects. Please do not make the Source code public, for our safety. Plz don't do it. A humble request. Thanks in advance. | |
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skillcoder
Posts : 53 Join date : 2011-10-24 Location : Rus
| Subject: Re: HOTS SC2MapPro Fri Feb 22, 2013 11:37 am | |
| I agree: - We can pay for HOTS version
- Do not make the Source code public, for our safety.
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xPloit
Posts : 72 Join date : 2010-11-30
| Subject: Re: HOTS SC2MapPro Fri Feb 22, 2013 10:14 pm | |
| - skillcoder wrote:
- I agree:
- We can pay for HOTS version
- Do not make the Source code public, for our safety.
Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning. I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me. | |
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Einstein
Posts : 49 Join date : 2012-01-16
| Subject: good point Fri Feb 22, 2013 11:17 pm | |
| - Quote :
Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.
I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me. +1 | |
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stickyfingerz11
Posts : 50 Join date : 2011-01-12 Location : Nordic
| Subject: Re: HOTS SC2MapPro Sat Feb 23, 2013 6:10 pm | |
| - xPloit wrote:
- skillcoder wrote:
- I agree:
- We can pay for HOTS version
- Do not make the Source code public, for our safety.
Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.
I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me. What does that mean for those who can't update the source code by ourselves? Did you ever think about people changing the source code a little and claiming it theirs. Selling or restributing the hack? There will be a larger access and spread of this hack.... I think it would do more damage then good to make the source code public. | |
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SC2Dude
Posts : 510 Join date : 2011-07-26
| Subject: Re: HOTS SC2MapPro Sat Feb 23, 2013 6:57 pm | |
| I will be first one to stay away from it, if it goes public. I dont wanna fcukup my precious account. | |
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Legionary
Posts : 119 Join date : 2010-12-11
| Subject: Re: HOTS SC2MapPro Sat Feb 23, 2013 7:31 pm | |
| Please do not release the source code to the public, blizzard will be FORCED to take action if everyone were to start using this.
I would be more than happy to pay a little for the trouble of updating it from WoL to HoTS. | |
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Avaruz
Posts : 3 Join date : 2012-08-07
| Subject: Re: HOTS SC2MapPro Sat Feb 23, 2013 7:33 pm | |
| - Legionary wrote:
- Please do not release the source code to the public, blizzard will be FORCED to take action if everyone were to start using this.
I would be more than happy to pay a little for the trouble of updating it from WoL to HoTS. This. | |
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Zergsensation
Posts : 306 Join date : 2011-02-28 Location : London, United Kingdom
| Subject: Re: HOTS SC2MapPro Sun Feb 24, 2013 1:32 am | |
| - stickyfingerz11 wrote:
- xPloit wrote:
- skillcoder wrote:
- I agree:
- We can pay for HOTS version
- Do not make the Source code public, for our safety.
Making the source code public is actually a great idea I believe. There is absolutely no security issue etc with doing this. Warden, StarCraft II's anti-cheat, actually scans for game changes. SC2MapPro makes no such change. Therefore, this is undetectable. In fact, making this public and allowing people to make changes/modifications which actually make it more beneficial for all the standard users! Not only that, but believe it or not, it will make it more secure! Different MD5 EXE's and different signatures. If Warden searched for memory scans then I believe 90% of the population would of been banned because of anti-virus scanning.
I personally would love to see the source code and be able to actually update it myself without relying on other people to do it for me. What does that mean for those who can't update the source code by ourselves? Did you ever think about people changing the source code a little and claiming it theirs. Selling or restributing the hack? There will be a larger access and spread of this hack.... I think it would do more damage then good to make the source code public. Exactly. If enough people use this blizzard will find a way to detect it. Staying small and staying under the radar is the best way to keep safe. | |
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