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» how to buy Sc2MapPro ?
WoL Patch 2.0.4 Release / HOTS? Emptyby friuns Sat Aug 23, 2014 4:53 pm

» How to use my Map pro account pls??
WoL Patch 2.0.4 Release / HOTS? Emptyby Admin Tue Jun 24, 2014 9:35 am

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» New Units in HOTS not showing up on resources hud.
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» So much of silence
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» I have a question
WoL Patch 2.0.4 Release / HOTS? Emptyby Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
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» I'm having difficulties installing the MapHack
WoL Patch 2.0.4 Release / HOTS? Emptyby Admin Mon Aug 12, 2013 6:43 am

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» HotS UNITS
WoL Patch 2.0.4 Release / HOTS? Emptyby Admin Tue May 28, 2013 5:44 pm

» Little success story... and an obvious thumbs up!
WoL Patch 2.0.4 Release / HOTS? Emptyby SC2Dude Sat May 18, 2013 7:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
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reality



Posts : 44
Join date : 2011-12-05

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 12:33 am

Just a heads up on the release, but also I wanted to ask the admin for an official statement on whatsup with HotS? (Hopefully not the public source idea, but just personal opinion hehe)

Maybe atleast give a poll to see who WOULD buy a ported SC2:HOTS MapPro? I'd pay at least 50 for pro to be updated for hots >.<
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 31
Location : France

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 12:34 am

I'm still ready for donating again to see the lights on the project
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Protossop



Posts : 38
Join date : 2012-07-28

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 1:16 am

i hope he updates mappro for WOL atleast^^
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Pooky



Posts : 21
Join date : 2012-01-04

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 5:52 am

Protossop wrote:
i hope he updates mappro for WOL atleast^^

you know WoL will be dead in less than less than 3 weeks right? why would he update WoL
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Admin
Admin
Admin

Posts : 2545
Join date : 2010-11-13
Age : 49
Location : Solar system

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 8:08 am

Tomorrow i will fly to Turkey, and will stay there for a week.
As soon as i come back, i will proceed with hots conversion.
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http://www.gamebotdev.com/
4funer

4funer

Posts : 201
Join date : 2011-02-16

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 10:00 am

So, no WoL update?
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xPloit



Posts : 72
Join date : 2010-11-30

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 12:49 pm

Disappointed that I have to wait :-( back to playing legit WoL for a while then
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reality



Posts : 44
Join date : 2011-12-05

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyThu Feb 21, 2013 3:19 pm

Admin wrote:
Tomorrow i will fly to Turkey, and will stay there for a week.
As soon as i come back, i will proceed with hots conversion.
I appreciate your response! Enjoy your time in Turkey ^^
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undi

undi

Posts : 134
Join date : 2011-01-24

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptySun Feb 24, 2013 10:03 am

Admin wrote:
Tomorrow i will fly to Turkey, and will stay there for a week.
As soon as i come back, i will proceed with hots conversion.

Sounds great enjoy your vacation Turkeys a great country
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Admin
Admin
Admin

Posts : 2545
Join date : 2010-11-13
Age : 49
Location : Solar system

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptySun Feb 24, 2013 6:41 pm

Unfortunately no vacation here Sad

I have to finish a lot of work for my company, or they will fire me!!! affraid
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http://www.gamebotdev.com/
SC2Dude



Posts : 510
Join date : 2011-07-26

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptySun Feb 24, 2013 7:13 pm

Admin wrote:
Unfortunately no vacation here Sad

I have to finish a lot of work for my company, or they will fire me!!! affraid

Hey buddy... plz concentrate in ur works... thats more important..... HOTS release is on 12th... so lots of time. Any way I am playing HOTS beta now & Crysis 3, so no need for Wol upgrade. Any way thanks for the great piece of mind blowing hack.
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stickyfingerz11

stickyfingerz11

Posts : 50
Join date : 2011-01-12
Location : Nordic

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyMon Feb 25, 2013 7:18 pm

I understand that admin has a lot on his plate right now, even so I can't stress how much I really want mappro to be patched for 2.0.4 right now....
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skillcoder



Posts : 53
Join date : 2011-10-24
Location : Rus

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptySat Mar 02, 2013 1:37 am

Plz, we realy need update mappro for WoL, now!
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 31
Location : France

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptySat Mar 02, 2013 1:57 am

Everyone is impatient, certainly admin has a lot of work there. He promised to update mappro as soon as he gets home, this week i think. So be patient Smile
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freemms

freemms

Posts : 60
Join date : 2012-03-08
Age : 39
Location : Moscow

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: some new offsets   WoL Patch 2.0.4 Release / HOTS? EmptyMon Mar 04, 2013 4:02 pm

I think this file a little help:

Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.0.4.24944">
  <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x2576240" />
  <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x25F3780" />
  <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
  <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
  <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x1DB5A58" />
  <Struct Name="Timer" Size="4" Address="SC2.exe+0x24C437C">
    <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
  </Struct>
  <Struct Name="Timer2" Size="4" Address="SC2.exe+0x10FC374">
    <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
  </Struct>
  <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x10E19C8">
    <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
    <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
  </Struct>
  <Struct Name="GalaxyTableEntry" Size="0xC">
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="QueuedCommand" Size="51">
    <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
    <!-- A Struct of type Command starts at offset 8. Due to limitations of the current OffsetReader system,
        it has to be read separately from the same data, starting 8 bytes in. Hence the size of 51 -->
  </Struct>
  <Struct Name="Command" Size="43">
    <Member Name="AbilityID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityID+8" AbsoluteOffset="0x8" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0xC" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x10" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x14" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x18" />
    <Member Name="Unknown1C" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x1C" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="Unknown1C+4" AbsoluteOffset="0x20" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x24" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x26" />
  </Struct>
  <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
    <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
    <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
    <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
    <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
    <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
    <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
    <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
    <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
    <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
    <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
  </Struct>
  <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x2159FD0">
    <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
    <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
    <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
    <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
    <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x20980D4">
    <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
    <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
    <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
    <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
  </Struct>
  <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x24C42C8">
    <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x108"/>
    <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x10C" />
    <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x110" />
    <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x114" />
    <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x118" />
    <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x11C" />
    <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x120" />
    <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x124" />
    <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x128" />
    <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x12C" />
    <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x130" />
    <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x134" />
  </Struct>
  <Struct Name="MapFileInfo" Size="-1">
    <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
    <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
    <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
    <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
    <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
    <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
    <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
    <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
    <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
  </Struct>
  <Struct Name="UnitModel" Size="-1">
    <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
    <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x39C" />
  </Struct>
  <Struct Name="Player" Size="0xCE0">
    <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
    <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
    <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
    <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
    <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
    <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
    <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
    <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
    <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
    <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+24" AbsoluteOffset="0x38" />
    <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x3C" />
    <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x44" />
    <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x4C" />
    <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xA8" />
    <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB0" />
    <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x100" />
    <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x108" />
    <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x150" />
    <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x158" />
    <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x15C" />
    <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x160" />
    <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x164" />
    <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x168" />
    <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x16C" />
    <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+52" AbsoluteOffset="0x1A0" />
    <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1A8" />
    <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x1F8" />
    <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x1FC" />
    <!-- I don't feel like taking the time to update these just yet.
    <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
    <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
    <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
    <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
    <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
    <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
    <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
    <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
   -->
    <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x830" />
    <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x848" />
    <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+56" AbsoluteOffset="0x880" />
    <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x888" />
    <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x890" />
    <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x898" />
    <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8A0" />
    <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8A8" />
    <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8B0" />
    <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8B8" />
    <!-- I didn't check any of the following yet. Don't rely on them being correct, but they may work. -->
    <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
    <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
    <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
    <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
    <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
    <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
    <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
    <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
    <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
    <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
    <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
    <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
  </Struct>
  <Struct Name="Unit" Size="0x1c0">
    <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
    <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
    <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
    <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
    <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
    <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="targetFilter_flags+13" AbsoluteOffset="0x21" />
    <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
    <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
    <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
    <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
    <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
    <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+9" AbsoluteOffset="0x3A" />
    <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x3C" />
    <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x3D" />
    <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x48" />
    <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x4C" />
    <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x50" />
    <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x54" />
    <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x5C" />
    <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x60" />
    <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x64" />
    <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x68" />
    <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x71" />
    <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x7C" />
    <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x80" />
    <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x84" />
    <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x8C" />
    <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x90" />
    <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x94" />
    <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x98" />
    <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0x9C" />
    <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA0" />
    <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA4" />
    <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xA8" />
    <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xAC" />
    <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC4" />
    <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xC8" />
    <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD0" />
    <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xD8" />
    <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x110" />
    <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x114" />
    <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x118" />
    <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x11C" />
    <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x120" />
    <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x124" />
    <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x128" />
    <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x12C" />
    <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x130" />
    <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x134" />
    <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x138" />
    <Member Name="energy_regen_bonus" Type="Fixed" Size="4" Offset="shield_regen_bonus+4" AbsoluteOffset="0x13C" />
    <Member Name="LifeExpected" Type="Fixed" Size="4" Offset="energy_regen_bonus+12" AbsoluteOffset="0x148" />
    <Member Name="ShieldExpected" Type="Fixed" Size="4" Offset="LifeExpected+4" AbsoluteOffset="0x14C" />
    <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x150" />
    <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x15C" />
    <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x160" />
    <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x164" />
    <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x174" />
    <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x178" />
    <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x17C" />
    <Member Name="bountyCustom" Type="Unsigned" Size="4" Offset="bountyTerrazine+4" AbsoluteOffset="0x180" />
    <Member Name="bountyXP" Type="Unsigned" Size="4" Offset="bountyCustom+4" AbsoluteOffset="0x184" />
    <Member Name="cellX_approx" Type="Unsigned" Size="1" Offset="bountyXP+4" AbsoluteOffset="0x188" />
    <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x189" />
  </Struct>
</Offsets>
Attachments
WoL Patch 2.0.4 Release / HOTS? AttachmentOffsets.zip
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Admin
Admin
Admin

Posts : 2545
Join date : 2010-11-13
Age : 49
Location : Solar system

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyTue Mar 05, 2013 11:38 am

Thank you very much.

A lot of info there albino
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Einstein



Posts : 49
Join date : 2012-01-16

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: 2.0.5   WoL Patch 2.0.4 Release / HOTS? EmptyTue Mar 05, 2013 1:55 pm

release 2.0.5 occurred this morning on the NA server, not sure if it makes any diference from the offsets from 2.0.4
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Admin
Admin
Admin

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Location : Solar system

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyTue Mar 05, 2013 4:49 pm

You can try using the Signature Scanner 1.1
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Einstein



Posts : 49
Join date : 2012-01-16

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: scans for 2.0.5   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 8:09 am

Admin wrote:
You can try using the Signature Scanner 1.1

Here are the 2.0.5 scans:
Start scanning process...


Current unit selection offset = 0x0
GetVersion Function base address = 0x0
Current version string address = 0x905a4e
Map Objects initial pointer = 0x0
GameGetMissionTime Function base address = 0x0
Game timer address = 0x905a4d
Map Objects table base address = 0x0
Players Objects base address = 0x0
Players Races base address = 0x8
Current map information base address = 0x0
Unit Group selection base address = 0xbc0
Unit Group struct size = 0x0
Player struct size = 0x0
Unit struct size = 0xffd5


can we please get an ETA on when this will be fixed?
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freemms

freemms

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WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: offsets 2.0.5 patch   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 10:50 am

I found some new data for 2.0.5 patch.
Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.0.5.25092">
  <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x2578200" />
  <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x25F5740" />
  <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
  <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
  <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x1DB7A18" />
  <Struct Name="Timer" Size="4" Address="SC2.exe+0x24C633C">
    <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
  </Struct>
  <Struct Name="Timer2" Size="4" Address="SC2.exe+0x10FE334">
    <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
  </Struct>
  <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x10E39C8">
    <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
    <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
  </Struct>
  <Struct Name="GalaxyTableEntry" Size="0xC">
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="QueuedCommand" Size="51">
    <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
    <!-- A Struct of type Command starts here. I just copied all the members in for this version of OffsetReader. -->
    <Member Name="AbilityID" Type="Unsigned" Size="4" Offset="pNextCommand+0x1C" AbsoluteOffset="0x1C" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityID+4" AbsoluteOffset="0x20" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x24" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x28" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x2C" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x30" />
    <Member Name="Unknown1C" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x34" />
    <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown1C+4" AbsoluteOffset="0x38" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x3C" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x40" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x42" />
  </Struct>
  <Struct Name="Command" Size="43">
    <Member Name="AbilityID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityID+4" AbsoluteOffset="0x4" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x8" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0xC" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x10" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x14" />
    <Member Name="Unknown1C" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x18" />
    <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown1C+4" AbsoluteOffset="0x1C" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x20" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x24" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x26" />
  </Struct>
  <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
    <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
    <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
    <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
    <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
    <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
    <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
    <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
    <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
    <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
    <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
  </Struct>
  <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x215BF90">
    <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
    <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
    <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
    <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
    <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x209A094">
    <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
    <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
    <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
    <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
  </Struct>
  <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x24C6288">
    <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x108" />
    <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x10C" />
    <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x110" />
    <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x114" />
    <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x118" />
    <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x11C" />
    <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x120" />
    <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x124" />
    <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x128" />
    <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x12C" />
    <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x130" />
    <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x134" />
  </Struct>
  <Struct Name="MapFileInfo" Size="-1">
    <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
    <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
    <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
    <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
    <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
    <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
    <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
    <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
    <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
  </Struct>
  <Struct Name="UnitModel" Size="-1">
    <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
    <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x39C" />
  </Struct>
  <Struct Name="Player" Size="0xCE0">
    <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
    <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
    <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
    <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
    <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
    <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
    <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
    <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
    <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
    <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+24" AbsoluteOffset="0x38" />
    <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x3C" />
    <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x44" />
    <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x4C" />
    <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xA8" />
    <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB0" />
    <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x100" />
    <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x108" />
    <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x150" />
    <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x158" />
    <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x15C" />
    <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x160" />
    <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x164" />
    <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x168" />
    <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x16C" />
    <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+52" AbsoluteOffset="0x1A0" />
    <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1A8" />
    <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x1F8" />
    <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x1FC" />
    <!-- I don't feel like taking the time to update these just yet.
    <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
    <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
    <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
    <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
    <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
    <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
    <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
    <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
   -->
    <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x830" />
    <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x848" />
    <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+56" AbsoluteOffset="0x880" />
    <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x888" />
    <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x890" />
    <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x898" />
    <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8A0" />
    <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8A8" />
    <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8B0" />
    <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8B8" />
    <!-- I didn't check any of the following yet. Don't rely on them being correct, but they may work. -->
    <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
    <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
    <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
    <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
    <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
    <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
    <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
    <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
    <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
    <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
    <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
    <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
  </Struct>
  <Struct Name="Unit" Size="0x1c0">
    <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
    <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
    <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
    <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
    <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
    <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="targetFilter_flags+13" AbsoluteOffset="0x21" />
    <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
    <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
    <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
    <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
    <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
    <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+9" AbsoluteOffset="0x3A" />
    <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x3C" />
    <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x3D" />
    <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x48" />
    <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x4C" />
    <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x50" />
    <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x54" />
    <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x5C" />
    <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x60" />
    <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x64" />
    <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x68" />
    <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x71" />
    <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x7C" />
    <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x80" />
    <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x84" />
    <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x8C" />
    <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x90" />
    <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x94" />
    <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x98" />
    <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0x9C" />
    <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA0" />
    <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA4" />
    <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xA8" />
    <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xAC" />
    <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC4" />
    <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xC8" />
    <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD0" />
    <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xD8" />
    <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x110" />
    <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x114" />
    <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x118" />
    <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x11C" />
    <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x120" />
    <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x124" />
    <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x128" />
    <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x12C" />
    <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x130" />
    <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x134" />
    <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x138" />
    <Member Name="energy_regen_bonus" Type="Fixed" Size="4" Offset="shield_regen_bonus+4" AbsoluteOffset="0x13C" />
    <Member Name="LifeExpected" Type="Fixed" Size="4" Offset="energy_regen_bonus+12" AbsoluteOffset="0x148" />
    <Member Name="ShieldExpected" Type="Fixed" Size="4" Offset="LifeExpected+4" AbsoluteOffset="0x14C" />
    <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x150" />
    <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x15C" />
    <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x160" />
    <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x164" />
    <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x174" />
    <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x178" />
    <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x17C" />
    <Member Name="bountyCustom" Type="Unsigned" Size="4" Offset="bountyTerrazine+4" AbsoluteOffset="0x180" />
    <Member Name="bountyXP" Type="Unsigned" Size="4" Offset="bountyCustom+4" AbsoluteOffset="0x184" />
    <Member Name="cellX_approx" Type="Unsigned" Size="1" Offset="bountyXP+4" AbsoluteOffset="0x188" />
    <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x189" />
  </Struct>
</Offsets>
I think it's a little bit will help.
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 31
Location : France

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 2:49 pm

Hello there Smile

So any updates for WOL or HOTS ? Smile
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D3aler

D3aler

Posts : 74
Join date : 2011-01-14
Age : 96
Location : West of you

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 4:44 pm

silver8814 wrote:
Hello there Smile

So any updates for WOL or HOTS ? Smile

obviously admin has not released an update hopfully soon butt seeing how hes pretty busy guy give it time you well know when he releases the update like every one else Very Happy
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Admin
Admin
Admin

Posts : 2545
Join date : 2010-11-13
Age : 49
Location : Solar system

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 11:26 pm

Going sleeping now......

Currently only the viewer part is working.


No automation right now.

I will release the new sc2mappro as soon as possible.
A lot of changes are required.........
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Zergsensation



Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 11:30 pm

Sucks, oh well the viewer part is much more important imo. At least that works.
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silver8814



Posts : 60
Join date : 2011-03-25
Age : 31
Location : France

WoL Patch 2.0.4 Release / HOTS? Empty
PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? EmptyWed Mar 06, 2013 11:33 pm

Courage !!! cheers
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PostSubject: Re: WoL Patch 2.0.4 Release / HOTS?   WoL Patch 2.0.4 Release / HOTS? Empty

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