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» how to buy Sc2MapPro ?
Command groups Emptyby friuns Sat Aug 23, 2014 4:53 pm

» How to use my Map pro account pls??
Command groups Emptyby Admin Tue Jun 24, 2014 9:35 am

» Current Patch
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» error playing today
Command groups Emptyby bellaPatricia Sun Mar 16, 2014 7:43 pm

» New Units in HOTS not showing up on resources hud.
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» So much of silence
Command groups Emptyby parrupio Sat Feb 01, 2014 7:33 pm

» Signature Scanner 1.2.1 for SC2
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» Downloaded and installed
Command groups Emptyby parrupio Sat Jan 11, 2014 4:29 pm

» working good
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» I have a question
Command groups Emptyby Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
Command groups Emptyby Legionary Thu Oct 31, 2013 7:02 pm

» I'm having difficulties installing the MapHack
Command groups Emptyby Admin Mon Aug 12, 2013 6:43 am

» Auto Larva
Command groups Emptyby theDrag Thu Jun 27, 2013 1:02 pm

» FPs problems?
Command groups Emptyby thiele Mon Jun 03, 2013 2:56 pm

» HotS UNITS
Command groups Emptyby Admin Tue May 28, 2013 5:44 pm

» Little success story... and an obvious thumbs up!
Command groups Emptyby SC2Dude Sat May 18, 2013 7:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
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AuthorMessage
Anders



Posts : 24
Join date : 2011-02-14

Command groups Empty
PostSubject: Command groups   Command groups EmptyFri Mar 08, 2013 8:15 am

Once the hack is updated to the newest patch, would it be possible to make the terran and protoss bot work like the zerg bot in the way that it collects all CC's and Nexi in one command group?

Best regards,
Anders
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Zergsensation



Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

Command groups Empty
PostSubject: Re: Command groups   Command groups EmptyFri Mar 08, 2013 10:46 am

You could just do that manually, for example 0 9 8 7 for ccs and 4 for all your ccs
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freemms

freemms

Posts : 60
Join date : 2012-03-08
Age : 39
Location : Moscow

Command groups Empty
PostSubject: Use script engine   Command groups EmptyFri Mar 08, 2013 12:08 pm

Add event for timer or dataReadEvent.
Code:

mainPlr = ScriptEngine.mainPlayerIndex()
selected = ScriptEngine.getCurrentSelectedUnits(mainPlr)
selectedUnitType = ScriptEngine.getUnitData(ScriptEngine.getUnitModel(selected[0].id, mainPlr)).name
if (selectedUnitType == 'CommandCenter' || selectedUnitType == 'OrbitalCommand' || selectedUnitType == 'PlanetaryFortress')
{
iSim.pressButton('0', true)      
}
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Anders



Posts : 24
Join date : 2011-02-14

Command groups Empty
PostSubject: Re: Command groups   Command groups EmptyFri Mar 08, 2013 6:09 pm

It's more that I'd like to not use 4 command groups for every CC, I'd like having them all in one.
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freemms

freemms

Posts : 60
Join date : 2012-03-08
Age : 39
Location : Moscow

Command groups Empty
PostSubject: All to 0 key   Command groups EmptyFri Mar 08, 2013 6:49 pm

This script group all centers, commands, fortresses to one '0' key.
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PostSubject: Re: Command groups   Command groups Empty

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