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» how to buy Sc2MapPro ?
So much of silence Emptyby friuns Sat Aug 23, 2014 4:53 pm

» How to use my Map pro account pls??
So much of silence Emptyby Admin Tue Jun 24, 2014 9:35 am

» Current Patch
So much of silence Emptyby SC2Dude Thu Jun 05, 2014 9:14 pm

» error playing today
So much of silence Emptyby bellaPatricia Sun Mar 16, 2014 7:43 pm

» New Units in HOTS not showing up on resources hud.
So much of silence Emptyby bellaPatricia Sun Feb 16, 2014 9:53 am

» So much of silence
So much of silence Emptyby parrupio Sat Feb 01, 2014 7:33 pm

» Signature Scanner 1.2.1 for SC2
So much of silence Emptyby bellaPatricia Tue Jan 21, 2014 4:16 pm

» Downloaded and installed
So much of silence Emptyby parrupio Sat Jan 11, 2014 4:29 pm

» working good
So much of silence Emptyby parrupio Sat Jan 11, 2014 12:59 am

» I have a question
So much of silence Emptyby Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
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» I'm having difficulties installing the MapHack
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» Auto Larva
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» FPs problems?
So much of silence Emptyby thiele Mon Jun 03, 2013 2:56 pm

» HotS UNITS
So much of silence Emptyby Admin Tue May 28, 2013 5:44 pm

» Little success story... and an obvious thumbs up!
So much of silence Emptyby SC2Dude Sat May 18, 2013 7:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
So much of silence Emptyby LevelingSC22 Tue May 14, 2013 6:11 pm


 

 So much of silence

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freemms
Zergsensation
bellaPatricia
parrupio
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SC2Dude




Posts : 510
Join date : 2011-07-26

So much of silence Empty
PostSubject: So much of silence   So much of silence EmptyWed Jan 22, 2014 5:18 pm

look like everyone has stopped playing SC2 with Mappro.
New patch & still no one complains or may be the entire community is dead.
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parrupio




Posts : 111
Join date : 2013-12-22
Age : 32
Location : New York

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyWed Jan 22, 2014 5:55 pm

I am still alive hahaha
I am waiting for the APM option
I hope the add the step shutter too.

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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyWed Jan 22, 2014 6:06 pm

Haven't played SC2 for 3 months now.
The metagame for Terrans is just ridiculously frustrating! Sad

I'll try to compile a fresh version within the next few hours.
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Zergsensation




Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyWed Jan 22, 2014 6:41 pm

Games pretty repulsive with the state of toss atm.
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freemms

freemms


Posts : 60
Join date : 2012-03-08
Age : 43
Location : Moscow

So much of silence Empty
PostSubject: 2.0.11.26825 offsets   So much of silence EmptyWed Jan 22, 2014 6:59 pm

Little help with new 2.0.11 offsets:
Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.0.11.26825">
 <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x35E6E00" />
 <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x3665140" />
 <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
 <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
 <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x2DFB468" />
 <Struct Name="Timer" Size="4" Address="SC2.exe+0x3534F44">
  <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
 </Struct>
 <Struct Name="Timer2" Size="4" Address="SC2.exe+0x0">
  <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
 </Struct>
 <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x11265D8">
  <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
  <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
 </Struct>
 <Struct Name="GalaxyTableEntry" Size="0xC">
  <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
  <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
 </Struct>
 <Struct Name="AbilTable" Size="-1" Address="SC2.exe+0x11420DC">
  <!-- This is not an actual struct. It is basically a collection of offsets used in the process of getting the Ability name/address table. -->
  <Member Name="Ptr0" Type="Unsigned" Size="4" Offset="0" />
  <Member Name="Ptr1" Type="Unsigned" Size="4" Offset="0x1C" />
  <Member Name="Ptr2" Type="Unsigned" Size="4" Offset="0x94" />
  <Member Name="NameStringOffset0" Type="Unsigned" Size="4" Offset="0x18" />
  <Member Name="NameStringOffset1" Type="Unsigned" Size="4" Offset="4" />
 </Struct>
 <Struct Name="QueuedCommand" Size="-1">
  <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
  <!-- A Struct very similar to Command starts here. It is a bit different though. -->
  <Member Name="AbilityPointer" Type="Unsigned" Size="4" Offset="pNextCommand+0x18" AbsoluteOffset="0x18" />
  <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityPointer+8" AbsoluteOffset="0x20" />
  <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x24" />
  <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x28" />
  <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x2C" />
  <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x30" />
  <Member Name="Unknown" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x34" />
  <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown+4" AbsoluteOffset="0x38" />
  <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x3C" />
  <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x40" />
  <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x42" />
 </Struct>
 <!-- This is not the Galaxy Command struct. This one is a bit different... -->
 <Struct Name="Command" Size="43">
  <Member Name="AbilityPointer" Type="Unsigned" Size="4" Offset="0" />
  <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityPointer+8" AbsoluteOffset="0x8" />
  <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0xC" />
  <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x10" />
  <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x14" />
  <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x18" />
  <Member Name="Unknown" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x1C" />
  <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown+4" AbsoluteOffset="0x20" />
  <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x24" />
  <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x28" />
  <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x2A" />
 </Struct>
 <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
  <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
  <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
  <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
  <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
  <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
  <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
  <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
  <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
  <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
  <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
 </Struct>
 <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x31CAB90">
  <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
  <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
  <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
  <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
  <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
 </Struct>
 <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x3108C64">
  <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
  <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
  <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
  <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
 </Struct>
 <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x3534E80">
  <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
  <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x118" />
  <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x11C" />
  <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x120" />
  <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x124" />
  <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x128" />
  <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x12C" />
  <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x130" />
  <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x134" />
  <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x138" />
  <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x13C" />
  <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x140" />
  <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x144" />
 </Struct>
 <Struct Name="MapFileInfo" Size="-1">
  <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
  <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
  <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
  <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
  <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
  <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
  <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
  <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
  <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
  <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
 </Struct>
 <Struct Name="UnitModel" Size="-1">
  <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
  <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
  <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x3AC" />
 </Struct>
 <Struct Name="Player" Size="0xDC0">
  <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
  <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
  <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
  <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
  <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
  <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
  <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
  <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
  <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
  <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
  <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+32" AbsoluteOffset="0x40" />
  <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x44" />
  <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x4C" />
  <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x54" />
  <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xB0" />
  <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB8" />
  <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x108" />
  <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x110" />
  <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x158" />
  <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x160" />
  <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x164" />
  <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x168" />
  <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x16C" />
  <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x170" />
  <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x174" />
  <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+68" AbsoluteOffset="0x1B8" />
  <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1C0" />
  <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x210" />
  <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x214" />
  <!-- I don't feel like taking the time to update these just yet.
  <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
  <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
  <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
  <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
  <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
  <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
  <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
  <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
-->
  <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x848" />
  <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x860" />
  <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+64" AbsoluteOffset="0x8A0" />
  <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x8A8" />
  <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x8B0" />
  <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x8B8" />
  <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8C0" />
  <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8C8" />
  <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8D0" />
  <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8D8" />
  <!-- I don't feel like taking the time to update these just yet.
  <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
  <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
  <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
  <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
  <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
  <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
  <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
  <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
  <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
  <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
  <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
  <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
-->
 </Struct>
 <Struct Name="Unit" Size="0x1c0">
  <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
  <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
  <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
  <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
  <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
  <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
  <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
  <Member Name="unknownFlags" Type="Unsigned" Size="1" Offset="targetFilter_flags+12" AbsoluteOffset="0x20" />
  <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="unknownFlags+1" AbsoluteOffset="0x21" />
  <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
  <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
  <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
  <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
  <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
  <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+13" AbsoluteOffset="0x3E" />
  <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x40" />
  <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x41" />
  <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x4C" />
  <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x50" />
  <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x54" />
  <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x58" />
  <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x60" />
  <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x64" />
  <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x68" />
  <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x6C" />
  <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x75" />
  <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x80" />
  <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x84" />
  <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x88" />
  <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x90" />
  <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x94" />
  <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x98" />
  <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x9C" />
  <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0xA0" />
  <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA4" />
  <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA8" />
  <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xAC" />
  <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xB0" />
  <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC8" />
  <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xCC" />
  <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD4" />
  <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xDC" />
  <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x114" />
  <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x118" />
  <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x11C" />
  <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x120" />
  <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x124" />
  <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x128" />
  <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x12C" />
  <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x130" />
  <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x134" />
  <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x138" />
  <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x13C" />
  <Member Name="energy_regen_bonus" Type="Fixed" Size="4" Offset="shield_regen_bonus+4" AbsoluteOffset="0x140" />
  <Member Name="LifeExpected" Type="Fixed" Size="4" Offset="energy_regen_bonus+12" AbsoluteOffset="0x14C" />
  <Member Name="ShieldExpected" Type="Fixed" Size="4" Offset="LifeExpected+4" AbsoluteOffset="0x150" />
  <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x154" />
  <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x160" />
  <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x164" />
  <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x168" />
  <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x178" />
  <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x17C" />
  <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x180" />
  <Member Name="bountyCustom" Type="Unsigned" Size="4" Offset="bountyTerrazine+4" AbsoluteOffset="0x184" />
  <Member Name="bountyXP" Type="Unsigned" Size="4" Offset="bountyCustom+4" AbsoluteOffset="0x188" />
  <Member Name="cellX_approx" Type="Unsigned" Size="1" Offset="bountyXP+4" AbsoluteOffset="0x18C" />
  <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x18D" />
 </Struct>
</Offsets>
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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyWed Jan 22, 2014 7:49 pm

We are on 2.1.0.
but thanks. Very Happy

The update might have to wait till tomorrow or later.
The whole gathering makes me mad and requires a rewrite.
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Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 54
Location : Solar system

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PostSubject: Re: So much of silence   So much of silence EmptyThu Jan 23, 2014 8:28 am

Signature scanner working properly with last patch?
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freemms

freemms


Posts : 60
Join date : 2012-03-08
Age : 43
Location : Moscow

So much of silence Empty
PostSubject: 2.1.0 offsets   So much of silence EmptyThu Jan 23, 2014 10:20 am

2.1.0 offsets:
Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.1.0.28667">
  <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x35EE2D8" />
  <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x366CB40" />
  <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
  <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
  <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x2E028D8" />
  <Struct Name="Timer" Size="4" Address="SC2.exe+0x353C41C">
    <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
  </Struct>
  <Struct Name="Timer2" Size="4" Address="SC2.exe+0x0">
    <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
  </Struct>
  <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x112D5F0">
    <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
    <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
  </Struct>
  <Struct Name="GalaxyTableEntry" Size="0xC">
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="AbilTable" Size="-1" Address="SC2.exe+0x11492F4">
    <!-- This is not an actual struct. It is basically a collection of offsets used in the process of getting the Ability name/address table. -->
    <Member Name="Ptr0" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="Ptr1" Type="Unsigned" Size="4" Offset="0x1C" />
    <Member Name="Ptr2" Type="Unsigned" Size="4" Offset="0x94" />
    <Member Name="NameStringOffset0" Type="Unsigned" Size="4" Offset="0x18" />
    <Member Name="NameStringOffset1" Type="Unsigned" Size="4" Offset="4" />
  </Struct>
  <Struct Name="QueuedCommand" Size="-1">
    <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
    <!-- A Struct very similar to Command starts here. It is a bit different though. -->
    <Member Name="AbilityPointer" Type="Unsigned" Size="4" Offset="pNextCommand+0x18" AbsoluteOffset="0x18" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityPointer+8" AbsoluteOffset="0x20" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x24" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x28" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x2C" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x30" />
    <Member Name="Unknown" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x34" />
    <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown+4" AbsoluteOffset="0x38" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x3C" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x40" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x42" />
  </Struct>
  <!-- This is not the Galaxy Command struct. This one is a bit different... -->
  <Struct Name="Command" Size="43">
    <Member Name="AbilityPointer" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityPointer+8" AbsoluteOffset="0x8" />
    <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0xC" />
    <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x10" />
    <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x14" />
    <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x18" />
    <Member Name="Unknown" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x1C" />
    <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown+4" AbsoluteOffset="0x20" />
    <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x24" />
    <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x28" />
    <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x2A" />
  </Struct>
  <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
    <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
    <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
    <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
    <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
    <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
    <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
    <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
    <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
    <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
    <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
  </Struct>
  <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x31D2048">
    <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
    <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
    <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
    <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
    <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
  </Struct>
  <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x3110118">
    <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
    <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
    <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
    <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
  </Struct>
  <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x353C358">
    <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x118" />
    <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x11C" />
    <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x120" />
    <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x124" />
    <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x128" />
    <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x12C" />
    <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x130" />
    <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x134" />
    <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x138" />
    <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x13C" />
    <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x140" />
    <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x144" />
  </Struct>
  <Struct Name="MapFileInfo" Size="-1">
    <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
    <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
    <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
    <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
    <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
    <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
    <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
    <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
    <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
  </Struct>
  <Struct Name="UnitModel" Size="-1">
    <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
    <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
    <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x3AC" />
  </Struct>
  <Struct Name="Player" Size="0xE10">
    <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
    <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
    <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
    <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
    <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
    <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
    <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
    <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
    <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
    <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+32" AbsoluteOffset="0x40" />
    <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x44" />
    <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x4C" />
    <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x54" />
    <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xB0" />
    <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB8" />
    <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x108" />
    <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x110" />
    <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x158" />
    <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x160" />
    <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x164" />
    <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x168" />
    <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x16C" />
    <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x170" />
    <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x174" />
    <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+68" AbsoluteOffset="0x1B8" />
    <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1C0" />
    <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x210" />
    <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x214" />
    <!-- I don't feel like taking the time to update these just yet.
    <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
    <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
    <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
    <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
    <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
    <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
    <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
    <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
   -->
    <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x848" />
    <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x860" />
    <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+64" AbsoluteOffset="0x8A0" />
    <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x8A8" />
    <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x8B0" />
    <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x8B8" />
    <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8C0" />
    <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8C8" />
    <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8D0" />
    <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8D8" />
    <!-- I don't feel like taking the time to update these just yet.
    <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
    <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
    <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
    <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
    <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
    <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
    <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
    <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
    <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
    <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
    <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
    <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
   -->
  </Struct>
  <Struct Name="Unit" Size="0x1c0">
    <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
    <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
    <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
    <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
    <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
    <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
    <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
    <Member Name="unknownFlags" Type="Unsigned" Size="1" Offset="targetFilter_flags+12" AbsoluteOffset="0x20" />
    <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="unknownFlags+1" AbsoluteOffset="0x21" />
    <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
    <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
    <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
    <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
    <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
    <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+13" AbsoluteOffset="0x3E" />
    <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x40" />
    <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x41" />
    <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x4C" />
    <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x50" />
    <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x54" />
    <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x58" />
    <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x60" />
    <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x64" />
    <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x68" />
    <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x6C" />
    <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x75" />
    <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x80" />
    <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x84" />
    <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x88" />
    <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x90" />
    <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x94" />
    <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x98" />
    <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x9C" />
    <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0xA0" />
    <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA4" />
    <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA8" />
    <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xAC" />
    <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xB0" />
    <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC8" />
    <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xCC" />
    <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD4" />
    <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xDC" />
    <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x114" />
    <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x118" />
    <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x11C" />
    <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x120" />
    <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x124" />
    <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x128" />
    <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x12C" />
    <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x130" />
    <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x134" />
    <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x138" />
    <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x13C" />
    <Member Name="energy_regen_bonus" Type="Fixed" Size="4" Offset="shield_regen_bonus+4" AbsoluteOffset="0x140" />
    <Member Name="LifeExpected" Type="Fixed" Size="4" Offset="energy_regen_bonus+12" AbsoluteOffset="0x14C" />
    <Member Name="ShieldExpected" Type="Fixed" Size="4" Offset="LifeExpected+4" AbsoluteOffset="0x150" />
    <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x154" />
    <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x160" />
    <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x164" />
    <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x168" />
    <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x178" />
    <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x17C" />
    <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x180" />
    <Member Name="bountyCustom" Type="Unsigned" Size="4" Offset="bountyTerrazine+4" AbsoluteOffset="0x184" />
    <Member Name="bountyXP" Type="Unsigned" Size="4" Offset="bountyCustom+4" AbsoluteOffset="0x188" />
    <Member Name="cellX_approx" Type="Unsigned" Size="1" Offset="bountyXP+4" AbsoluteOffset="0x18C" />
    <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x18D" />
  </Struct>
</Offsets>
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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyThu Jan 23, 2014 4:26 pm

Admin wrote:
Signature scanner working properly with last patch?
It worked almost flawless.
The only issue I had was the localplayer- offset. It wasn't the correct one.

And the way how you named the offsets still confuses me. Very Happy
But that's my problem.


freemms wrote:
2.1.0 offsets:
Code:

<?xml version="1.0" encoding="utf-8"?>
<!-- The "AbsoluteOffset" attribute on Struct Members is the absolute offset if Offset was relative to another Member.
 Â    This attribute is for ease of reading only; changing it won't affect do anything. -->
<Offsets Version="2.1.0.28667">
 Â <Array Name="Players" Type="Player" Size="16" Address="SC2.exe+0x35EE2D8" />
 Â <Array Name="Units" Type="Unit" Size="0x4000" Address="SC2.exe+0x366CB40" />
 Â <Array Name="CurrentSelections" Type="Selection" Size="16" Address="SC2.exe+0x0" />
 Â <Array Name="PlayerControlGroups" Type="ControlGroup" Size="16" Address="SC2.exe+0" />
 Â <Array Name="GalaxyDataTable" Type="GalaxyTableEntry" Size="0x8000" Address="SC2.exe+0x2E028D8" />
 Â <Struct Name="Timer" Size="4" Address="SC2.exe+0x353C41C">
 Â   <Member Name="timer" Type="Fixed" Size="4" Offset="0" />
 Â </Struct>
 Â <Struct Name="Timer2" Size="4" Address="SC2.exe+0x0">
 Â   <Member Name="timer" Type="Unsigned" Size="4" Offset="0" />
 Â </Struct>
 Â <Struct Name="LocalPlayer" Size="1" Address="SC2.exe+0x112D5F0">
 Â   <Member Name="LocalPlayer" Type="Unsigned" Size="1" Offset="0" />
 Â   <Member Name="ReplayWatchedPlayer" Type="Unsigned" Size="1" Offset="1" />
 Â </Struct>
 Â <Struct Name="GalaxyTableEntry" Size="0xC">
 Â   <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
 Â   <Member Name="data_pointer" Type="Unsigned" Size="4" Offset="times_used+8" AbsoluteOffset="0x8" />
 Â </Struct>
 Â <Struct Name="AbilTable" Size="-1" Address="SC2.exe+0x11492F4">
 Â   <!-- This is not an actual struct. It is basically a collection of offsets used in the process of getting the Ability name/address table. -->
 Â   <Member Name="Ptr0" Type="Unsigned" Size="4" Offset="0" />
 Â   <Member Name="Ptr1" Type="Unsigned" Size="4" Offset="0x1C" />
 Â   <Member Name="Ptr2" Type="Unsigned" Size="4" Offset="0x94" />
 Â   <Member Name="NameStringOffset0" Type="Unsigned" Size="4" Offset="0x18" />
 Â   <Member Name="NameStringOffset1" Type="Unsigned" Size="4" Offset="4" />
 Â </Struct>
 Â <Struct Name="QueuedCommand" Size="-1">
 Â   <Member Name="pNextCommand" Type="Unsigned" Size="4" Offset="0" />
 Â   <!-- A Struct very similar to Command starts here. It is a bit different though. -->
 Â   <Member Name="AbilityPointer" Type="Unsigned" Size="4" Offset="pNextCommand+0x18" AbsoluteOffset="0x18" />
 Â   <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityPointer+8" AbsoluteOffset="0x20" />
 Â   <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0x24" />
 Â   <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x28" />
 Â   <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x2C" />
 Â   <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x30" />
 Â   <Member Name="Unknown" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x34" />
 Â   <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown+4" AbsoluteOffset="0x38" />
 Â   <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x3C" />
 Â   <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x40" />
 Â   <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x42" />
 Â </Struct>
 Â <!-- This is not the Galaxy Command struct. This one is a bit different... -->
 Â <Struct Name="Command" Size="43">
 Â   <Member Name="AbilityPointer" Type="Unsigned" Size="4" Offset="0" />
 Â   <Member Name="TargetUnitID" Type="Unsigned" Size="4" Offset="AbilityPointer+8" AbsoluteOffset="0x8" />
 Â   <Member Name="TargetUnitModelPtr" Type="Unsigned" Size="4" Offset="TargetUnitID+4" AbsoluteOffset="0xC" />
 Â   <Member Name="TargetX" Type="Fixed" Size="4" Offset="TargetUnitModelPtr+4" AbsoluteOffset="0x10" />
 Â   <Member Name="TargetY" Type="Fixed" Size="4" Offset="TargetX+4" AbsoluteOffset="0x14" />
 Â   <Member Name="TargetZ" Type="Fixed" Size="4" Offset="TargetY+4" AbsoluteOffset="0x18" />
 Â   <Member Name="Unknown" Type="Unsigned" Size="4" Offset="TargetZ+4" AbsoluteOffset="0x1C" />
 Â   <Member Name="TargetFlags" Type="Unsigned" Size="4" Offset="Unknown+4" AbsoluteOffset="0x20" />
 Â   <Member Name="Flags" Type="Unsigned" Size="4" Offset="TargetFlags+4" AbsoluteOffset="0x24" />
 Â   <Member Name="AbilityCommand" Type="Unsigned" Size="1" Offset="Flags+4" AbsoluteOffset="0x28" />
 Â   <Member Name="Player" Type="Unsigned" Size="1" Offset="AbilityCommand+2" AbsoluteOffset="0x2A" />
 Â </Struct>
 Â <Struct Name="ControlGroup" Size="0x111C0" Address="SC2.exe+0">
 Â   <Member Name="Group1" Type="Byte" Size="-1" Offset="0" />
 Â   <Member Name="Group2" Type="Byte" Size="-1" Offset="Group1+0x1B60" AbsoluteOffset="0x1B60" />
 Â   <Member Name="Group3" Type="Byte" Size="-1" Offset="Group2+0x1B60" AbsoluteOffset="0x36C0" />
 Â   <Member Name="Group4" Type="Byte" Size="-1" Offset="Group3+0x1B60" AbsoluteOffset="0x5220" />
 Â   <Member Name="Group5" Type="Byte" Size="-1" Offset="Group4+0x1B60" AbsoluteOffset="0x6D80" />
 Â   <Member Name="Group6" Type="Byte" Size="-1" Offset="Group5+0x1B60" AbsoluteOffset="0x88E0" />
 Â   <Member Name="Group7" Type="Byte" Size="-1" Offset="Group6+0x1B60" AbsoluteOffset="0xA440" />
 Â   <Member Name="Group8" Type="Byte" Size="-1" Offset="Group7+0x1B60" AbsoluteOffset="0xBFA0" />
 Â   <Member Name="Group9" Type="Byte" Size="-1" Offset="Group8+0x1B60" AbsoluteOffset="0xDB00" />
 Â   <Member Name="Group10" Type="Byte" Size="-1" Offset="Group9+0x1B60" AbsoluteOffset="0xF660" />
 Â </Struct>
 Â <Struct Name="Selection" Size="0x1B60" Address="SC2.exe+0x31D2048">
 Â   <Member Name="num_selected" Type="Unsigned" Size="2" Offset="0x0" />
 Â   <Member Name="num_types_selected" Type="Unsigned" Size="2" Offset="num_selected+2" AbsoluteOffset="0x2" />
 Â   <Member Name="highlighted_type" Type="Unsigned" Size="2" Offset="num_types_selected+2" AbsoluteOffset="0x4" />
 Â   <Member Name="num_pages" Type="Unsigned" Size="2" Offset="highlighted_type+2" AbsoluteOffset="0x6" />
 Â   <Member Name="selected_IDs" Type="Unsigned" Size="4" Count="500" Offset="num_pages+2" AbsoluteOffset="0x8" />
 Â </Struct>
 Â <Struct Name="CameraBounds" Size="-1" Address="SC2.exe+0x3110118">
 Â   <Member Name="left_precise" Type="Fixed" Size="4" Offset="0" />
 Â   <Member Name="bottom_precise" Type="Fixed" Size="4" Offset="left_precise+4" AbsoluteOffset="0x4" />
 Â   <Member Name="right_precise" Type="Fixed" Size="4" Offset="bottom_precise+4" AbsoluteOffset="0x8" />
 Â   <Member Name="top_precise" Type="Fixed" Size="4" Offset="right_precise+4" AbsoluteOffset="0xC" />
 Â </Struct>
 Â <Struct Name="MapInfo" Size="-1" Address="SC2.exe+0x353C358">
 Â   <Member Name="FileInfoPointer" Type="Unsigned" Size="4" Offset="0" />
 Â   <Member Name="FullWidthI" Type="Signed" Size="4" Offset="0x118" />
 Â   <Member Name="FullHeightI" Type="Signed" Size="4" Offset="FullWidthI+4" AbsoluteOffset="0x11C" />
 Â   <Member Name="FullWidthF" Type="Fixed" Size="4" Offset="FullHeightI+4" AbsoluteOffset="0x120" />
 Â   <Member Name="FullHeightF" Type="Fixed" Size="4" Offset="FullWidthF+4" AbsoluteOffset="0x124" />
 Â   <Member Name="LeftI" Type="Signed" Size="4" Offset="FullHeightF+4" AbsoluteOffset="0x128" />
 Â   <Member Name="BottomI" Type="Signed" Size="4" Offset="LeftI+4" AbsoluteOffset="0x12C" />
 Â   <Member Name="RightI" Type="Signed" Size="4" Offset="BottomI+4" AbsoluteOffset="0x130" />
 Â   <Member Name="TopI" Type="Signed" Size="4" Offset="RightI+4" AbsoluteOffset="0x134" />
 Â   <Member Name="LeftF" Type="Fixed" Size="4" Offset="TopI+4" AbsoluteOffset="0x138" />
 Â   <Member Name="BottomF" Type="Fixed" Size="4" Offset="LeftF+4" AbsoluteOffset="0x13C" />
 Â   <Member Name="RightF" Type="Fixed" Size="4" Offset="BottomF+4" AbsoluteOffset="0x140" />
 Â   <Member Name="TopF" Type="Fixed" Size="4" Offset="RightF+4" AbsoluteOffset="0x144" />
 Â </Struct>
 Â <Struct Name="MapFileInfo" Size="-1">
 Â   <Member Name="FilenameLength" Type="Unsigned" Size="4" Offset="0xC" />
 Â   <Member Name="Filename" Type="String" Size="256" Offset="FilenameLength+8" AbsoluteOffset="0x14" />
 Â   <Member Name="Filename2Length" Type="Unsigned" Size="4" Offset="Filename+0x114" AbsoluteOffset="0x128" />
 Â   <Member Name="Filename2" Type="String" Size="256" Offset="Filename2Length+8" AbsoluteOffset="0x130" />
 Â   <Member Name="NameLength" Type="Unsigned" Size="4" Offset="Filename2+0x168" AbsoluteOffset="0x298" />
 Â   <Member Name="Name" Type="String" Size="80" Offset="NameLength+8" AbsoluteOffset="0x2A0" />
 Â   <Member Name="ModeLength" Type="Unsigned" Size="4" Offset="Name+0x50" AbsoluteOffset="0x2F0" />
 Â   <Member Name="Mode" Type="String" Size="80" Offset="ModeLength+8" AbsoluteOffset="0x2F8" />
 Â   <Member Name="DescriptionLength" Type="Unsigned" Size="4" Offset="Mode+0x50" AbsoluteOffset="0x348" />
 Â   <Member Name="Description" Type="String" Size="304" Offset="DescriptionLength+8" AbsoluteOffset="0x350" />
 Â </Struct>
 Â <Struct Name="UnitModel" Size="-1">
 Â   <Member Name="unit_type" Type="Unsigned" Size="2" Offset="6" />
 Â   <Member Name="pName_address" Type="Unsigned" Size="4" Offset="0xC" />
 Â   <Member Name="minimap_radius" Type="Fixed" Size="4" Offset="0x3AC" />
 Â </Struct>
 Â <Struct Name="Player" Size="0xE10">
 Â   <Member Name="active" Type="Unsigned" Size="4" Offset="0" />
 Â   <Member Name="camera_x" Type="Fixed" Size="4" Offset="active+8" AbsoluteOffset="0x8" />
 Â   <Member Name="camera_y" Type="Fixed" Size="4" Offset="camera_x+4" AbsoluteOffset="0xC" />
 Â   <Member Name="camera_distance" Type="Fixed" Size="4" Offset="camera_y+4" AbsoluteOffset="0x10" />
 Â   <Member Name="camera_angle_of_attack" Type="Fixed" Size="4" Offset="camera_distance+4" AbsoluteOffset="0x14" />
 Â   <Member Name="camera_rotation" Type="Fixed" Size="4" Offset="camera_angle_of_attack+4" AbsoluteOffset="0x18" />
 Â   <Member Name="team" Type="Unsigned" Size="1" Offset="camera_rotation+4" AbsoluteOffset="0x1C" />
 Â   <Member Name="player_type" Type="Unsigned" Size="1" Offset="team+1" AbsoluteOffset="0x1D" />
 Â   <Member Name="status" Type="Unsigned" Size="1" Offset="player_type+1" AbsoluteOffset="0x1E" />
 Â   <Member Name="difficulty" Type="Unsigned" Size="1" Offset="status+2" AbsoluteOffset="0x20" />
 Â   <Member Name="DamageDealtTime" Type="Fixed" Size="4" Offset="difficulty+32" AbsoluteOffset="0x40" />
 Â   <Member Name="DamageTakenTime" Type="Fixed" Size="4" Offset="DamageDealtTime+4" AbsoluteOffset="0x44" />
 Â   <Member Name="StateFlags" Type="Unsigned" Size="4" Offset="DamageTakenTime+8" AbsoluteOffset="0x4C" />
 Â   <Member Name="time_since_resource_changed" Type="Unsigned" Size="4" Offset="StateFlags+8" AbsoluteOffset="0x54" />
 Â   <Member Name="name_length" Type="Unsigned" Size="4" Offset="time_since_resource_changed+92" AbsoluteOffset="0xB0" />
 Â   <Member Name="name" Type="String" Size="0x50" Offset="name_length+8" AbsoluteOffset="0xB8" />
 Â   <Member Name="ClanTagLength" Type="Unsigned" Size="4" Offset="name+80" AbsoluteOffset="0x108" />
 Â   <Member Name="ClanTag" Type="String" Size="0x20" Offset="ClanTagLength+8" AbsoluteOffset="0x110" />
 Â   <Member Name="racePointer" Type="Unsigned" Size="4" Offset="ClanTag+72" AbsoluteOffset="0x158" />
 Â   <Member Name="color_index" Type="Unsigned" Size="4" Offset="racePointer+8" AbsoluteOffset="0x160" />
 Â   <Member Name="supply_limit" Type="Fixed" Size="4" Offset="color_index+4" AbsoluteOffset="0x164" />
 Â   <Member Name="credits" Type="Unsigned" Size="4" Offset="supply_limit+4" AbsoluteOffset="0x168" />
 Â   <Member Name="credits_spent" Type="Unsigned" Size="4" Offset="credits+4" AbsoluteOffset="0x16C" />
 Â   <Member Name="research_points" Type="Unsigned" Size="4" Offset="credits_spent+4" AbsoluteOffset="0x170" />
 Â   <Member Name="research_points_spent" Type="Unsigned" Size="4" Offset="research_points+4" AbsoluteOffset="0x174" />
 Â   <Member Name="HandleLength" Type="Unsigned" Size="4" Offset="research_points_spent+68" AbsoluteOffset="0x1B8" />
 Â   <Member Name="Handle" Type="String" Size="0x14" Offset="HandleLength+8" AbsoluteOffset="0x1C0" />
 Â   <Member Name="attack_multiplier" Type="Fixed" Size="4" Offset="Handle+80" AbsoluteOffset="0x210" />
 Â   <Member Name="defense_multiplier" Type="Fixed" Size="4" Offset="attack_multiplier+4" AbsoluteOffset="0x214" />
 Â   <!-- I don't feel like taking the time to update these just yet.
 Â   <Member Name="harvesters_current" Type="Unsigned" Size="4" Offset="defense_multiplier+1064" AbsoluteOffset="0x528" />
 Â   <Member Name="harvesters_built" Type="Unsigned" Size="4" Offset="harvesters_current+16" AbsoluteOffset="0x538" />
 Â   <Member Name="building_queue_length" Type="Unsigned" Size="4" Offset="harvesters_built+32" AbsoluteOffset="0x558" />
 Â   <Member Name="buildings_constructing" Type="Unsigned" Size="4" Offset="building_queue_length+8" AbsoluteOffset="0x560" />
 Â   <Member Name="buildings_current" Type="Unsigned" Size="4" Offset="buildings_constructing+8" AbsoluteOffset="0x568" />
 Â   <Member Name="total_constructing" Type="Unsigned" Size="4" Offset="buildings_current+16" AbsoluteOffset="0x578" />
 Â   <Member Name="total_constructing_queue_length" Type="Unsigned" Size="4" Offset="total_constructing+0" AbsoluteOffset="0x578" />
 Â   <Member Name="army_size" Type="Unsigned" Size="4" Offset="total_constructing+8" AbsoluteOffset="0x580" />
   -->
 Â   <Member Name="supply_cap" Type="Fixed" Size="4" Offset="defense_multiplier+1588" AbsoluteOffset="0x848" />
 Â   <Member Name="supply_current" Type="Fixed" Size="4" Offset="supply_cap+24" AbsoluteOffset="0x860" />
 Â   <Member Name="minerals_current" Type="Unsigned" Size="4" Offset="supply_current+64" AbsoluteOffset="0x8A0" />
 Â   <Member Name="vespene_current" Type="Unsigned" Size="4" Offset="minerals_current+8" AbsoluteOffset="0x8A8" />
 Â   <Member Name="terrazine_current" Type="Unsigned" Size="4" Offset="vespene_current+8" AbsoluteOffset="0x8B0" />
 Â   <Member Name="custom_resource_current" Type="Unsigned" Size="4" Offset="terrazine_current+8" AbsoluteOffset="0x8B8" />
 Â   <Member Name="minerals_total" Type="Unsigned" Size="4" Offset="custom_resource_current+8" AbsoluteOffset="0x8C0" />
 Â   <Member Name="vespene_total" Type="Unsigned" Size="4" Offset="minerals_total+8" AbsoluteOffset="0x8C8" />
 Â   <Member Name="terrazine_total" Type="Unsigned" Size="4" Offset="vespene_total+8" AbsoluteOffset="0x8D0" />
 Â   <Member Name="custom_resource_total" Type="Unsigned" Size="4" Offset="terrazine_total+8" AbsoluteOffset="0x8D8" />
 Â   <!-- I don't feel like taking the time to update these just yet.
 Â   <Member Name="mineral_rate" Type="Unsigned" Size="4" Offset="custom_resource_total+72" AbsoluteOffset="0x900" />
 Â   <Member Name="vespene_rate" Type="Unsigned" Size="4" Offset="mineral_rate+8" AbsoluteOffset="0x908" />
 Â   <Member Name="terrazine_rate" Type="Unsigned" Size="4" Offset="vespene_rate+8" AbsoluteOffset="0x910" />
 Â   <Member Name="custom_resource_rate" Type="Unsigned" Size="4" Offset="terrazine_rate+8" AbsoluteOffset="0x918" />
 Â   <Member Name="slow_counting_minerals" Type="Unsigned" Size="4" Offset="custom_resource_rate+8" AbsoluteOffset="0x920" />
 Â   <Member Name="slow_counting_vespene" Type="Unsigned" Size="4" Offset="slow_counting_minerals+8" AbsoluteOffset="0x928" />
 Â   <Member Name="slow_counting_terrazine" Type="Unsigned" Size="4" Offset="slow_counting_vespene+8" AbsoluteOffset="0x930" />
 Â   <Member Name="slow_counting_custom_resource" Type="Unsigned" Size="4" Offset="slow_counting_terrazine+8" AbsoluteOffset="0x938" />
 Â   <Member Name="units_lost_mineral_worth" Type="Unsigned" Size="4" Offset="slow_counting_custom_resource+48" AbsoluteOffset="0x968" />
 Â   <Member Name="buildings_lost_mineral_worth" Type="Unsigned" Size="4" Offset="units_lost_mineral_worth+8" AbsoluteOffset="0x970" />
 Â   <Member Name="buildings_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_mineral_worth+8" AbsoluteOffset="0x978" />
 Â   <Member Name="units_lost_vespene_worth" Type="Unsigned" Size="4" Offset="buildings_lost_vespene_worth+16" AbsoluteOffset="0x988" />
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 Â </Struct>
 Â <Struct Name="Unit" Size="0x1c0">
 Â   <Member Name="ID" Type="Unsigned" Size="4" Offset="0" />
 Â   <Member Name="times_used" Type="Unsigned" Size="2" Offset="0" />
 Â   <Member Name="token" Type="Unsigned" Size="2" Offset="times_used+2" AbsoluteOffset="0x2" />
 Â   <Member Name="prev_unit" Type="Unsigned" Size="2" Offset="token+2" AbsoluteOffset="0x4" />
 Â   <Member Name="next_unit" Type="Unsigned" Size="2" Offset="prev_unit+2" AbsoluteOffset="0x6" />
 Â   <Member Name="unit_model" Type="Unsigned" Size="4" Offset="next_unit+2" AbsoluteOffset="0x8" />
 Â   <Member Name="targetFilter_flags" Type="Unsigned" Size="8" Offset="unit_model+12" AbsoluteOffset="0x14" />
 Â   <Member Name="unknownFlags" Type="Unsigned" Size="1" Offset="targetFilter_flags+12" AbsoluteOffset="0x20" />
 Â   <Member Name="sub_move_state" Type="Unsigned" Size="1" Offset="unknownFlags+1" AbsoluteOffset="0x21" />
 Â   <Member Name="move_state" Type="Unsigned" Size="1" Offset="sub_move_state+1" AbsoluteOffset="0x22" />
 Â   <Member Name="state" Type="Unsigned" Size="1" Offset="move_state+4" AbsoluteOffset="0x26" />
 Â   <Member Name="player_owner" Type="Unsigned" Size="1" Offset="state+1" AbsoluteOffset="0x27" />
 Â   <Member Name="isImmobile" Type="Bool" Size="1" Offset="player_owner+8" AbsoluteOffset="0x2F" />
 Â   <Member Name="isUnturnable" Type="Bool" Size="1" Offset="isImmobile+2" AbsoluteOffset="0x31" />
 Â   <Member Name="kills" Type="Unsigned" Size="2" Offset="isUnturnable+13" AbsoluteOffset="0x3E" />
 Â   <Member Name="player_owner2" Type="Unsigned" Size="1" Offset="kills+2" AbsoluteOffset="0x40" />
 Â   <Member Name="player_owner3" Type="Unsigned" Size="1" Offset="player_owner2+1" AbsoluteOffset="0x41" />
 Â   <Member Name="position_x" Type="Fixed" Size="4" Offset="player_owner3+11" AbsoluteOffset="0x4C" />
 Â   <Member Name="position_y" Type="Fixed" Size="4" Offset="position_x+4" AbsoluteOffset="0x50" />
 Â   <Member Name="position_z" Type="Fixed" Size="4" Offset="position_y+4" AbsoluteOffset="0x54" />
 Â   <Member Name="Height" Type="Fixed" Size="4" Offset="position_z+4" AbsoluteOffset="0x58" />
 Â   <Member Name="rotation_x" Type="Fixed" Size="4" Offset="Height+8" AbsoluteOffset="0x60" />
 Â   <Member Name="rotation_y" Type="Fixed" Size="4" Offset="rotation_x+4" AbsoluteOffset="0x64" />
 Â   <Member Name="rotation" Type="Fixed" Size="4" Offset="rotation_y+4" AbsoluteOffset="0x68" />
 Â   <Member Name="randomTimer" Type="Unsigned" Size="4" Offset="rotation+4" AbsoluteOffset="0x6C" />
 Â   <Member Name="death_type" Type="Unsigned" Size="4" Offset="randomTimer+9" AbsoluteOffset="0x75" />
 Â   <Member Name="destination_x" Type="Fixed" Size="4" Offset="death_type+11" AbsoluteOffset="0x80" />
 Â   <Member Name="destination_y" Type="Fixed" Size="4" Offset="destination_x+4" AbsoluteOffset="0x84" />
 Â   <Member Name="destination_z" Type="Fixed" Size="4" Offset="destination_y+4" AbsoluteOffset="0x88" />
 Â   <Member Name="last_order" Type="Unsigned" Size="4" Offset="destination_z+8" AbsoluteOffset="0x90" />
 Â   <Member Name="destination2_x" Type="Fixed" Size="4" Offset="last_order+4" AbsoluteOffset="0x94" />
 Â   <Member Name="destination2_y" Type="Fixed" Size="4" Offset="destination2_x+4" AbsoluteOffset="0x98" />
 Â   <Member Name="start_position_x" Type="Fixed" Size="4" Offset="destination2_y+4" AbsoluteOffset="0x9C" />
 Â   <Member Name="start_position_y" Type="Fixed" Size="4" Offset="start_position_x+4" AbsoluteOffset="0xA0" />
 Â   <Member Name="destination3_x" Type="Fixed" Size="4" Offset="start_position_y+4" AbsoluteOffset="0xA4" />
 Â   <Member Name="destination3_y" Type="Fixed" Size="4" Offset="destination3_x+4" AbsoluteOffset="0xA8" />
 Â   <Member Name="start_position2_x" Type="Fixed" Size="4" Offset="destination3_y+4" AbsoluteOffset="0xAC" />
 Â   <Member Name="start_position2_y" Type="Fixed" Size="4" Offset="start_position2_x+4" AbsoluteOffset="0xB0" />
 Â   <Member Name="move_speed" Type="Fixed" Size="4" Offset="start_position2_y+24" AbsoluteOffset="0xC8" />
 Â   <Member Name="Acceleration" Type="Fixed" Size="4" Offset="move_speed+4" AbsoluteOffset="0xCC" />
 Â   <Member Name="commandQueue_pointer" Type="Unsigned" Size="4" Offset="Acceleration+8" AbsoluteOffset="0xD4" />
 Â   <Member Name="abilities_pointer" Type="Unsigned" Size="4" Offset="commandQueue_pointer+8" AbsoluteOffset="0xDC" />
 Â   <Member Name="health_damage" Type="Fixed" Size="4" Offset="abilities_pointer+56" AbsoluteOffset="0x114" />
 Â   <Member Name="shield_damage" Type="Fixed" Size="4" Offset="health_damage+4" AbsoluteOffset="0x118" />
 Â   <Member Name="energy" Type="Fixed" Size="4" Offset="shield_damage+4" AbsoluteOffset="0x11C" />
 Â   <Member Name="bonus_max_health" Type="Fixed" Size="4" Offset="energy+4" AbsoluteOffset="0x120" />
 Â   <Member Name="bonus_max_shields" Type="Fixed" Size="4" Offset="bonus_max_health+4" AbsoluteOffset="0x124" />
 Â   <Member Name="bonus_max_energy" Type="Fixed" Size="4" Offset="bonus_max_shields+4" AbsoluteOffset="0x128" />
 Â   <Member Name="health_multiplier" Type="Fixed" Size="4" Offset="bonus_max_energy+4" AbsoluteOffset="0x12C" />
 Â   <Member Name="shields_multiplier" Type="Fixed" Size="4" Offset="health_multiplier+4" AbsoluteOffset="0x130" />
 Â   <Member Name="energy_multiplier" Type="Fixed" Size="4" Offset="shields_multiplier+4" AbsoluteOffset="0x134" />
 Â   <Member Name="health_regen_bonus" Type="Fixed" Size="4" Offset="energy_multiplier+4" AbsoluteOffset="0x138" />
 Â   <Member Name="shield_regen_bonus" Type="Fixed" Size="4" Offset="health_regen_bonus+4" AbsoluteOffset="0x13C" />
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 Â   <Member Name="EnergyExpected" Type="Fixed" Size="4" Offset="ShieldExpected+4" AbsoluteOffset="0x154" />
 Â   <Member Name="lifespan" Type="Unsigned" Size="4" Offset="EnergyExpected+12" AbsoluteOffset="0x160" />
 Â   <Member Name="lastAttacked" Type="Unsigned" Size="4" Offset="lifespan+4" AbsoluteOffset="0x164" />
 Â   <Member Name="time_scale" Type="Fixed" Size="4" Offset="lastAttacked+4" AbsoluteOffset="0x168" />
 Â   <Member Name="bountyMinerals" Type="Unsigned" Size="4" Offset="time_scale+16" AbsoluteOffset="0x178" />
 Â   <Member Name="bountyVespene" Type="Unsigned" Size="4" Offset="bountyMinerals+4" AbsoluteOffset="0x17C" />
 Â   <Member Name="bountyTerrazine" Type="Unsigned" Size="4" Offset="bountyVespene+4" AbsoluteOffset="0x180" />
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 Â   <Member Name="cellY_approx" Type="Unsigned" Size="1" Offset="cellX_approx+1" AbsoluteOffset="0x18D" />
 Â </Struct>
</Offsets>
Thanks for your support! Smile
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parrupio




Posts : 111
Join date : 2013-12-22
Age : 32
Location : New York

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyThu Jan 23, 2014 10:33 pm

I did run as administrator and says "Enter your main player name" in a small window, then another window says " Cannot load Alerts.dat file! and finally Critical Error Cannot loads unit.dat file!

Anyone had this error?

Thanks Parru
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ssoblasted




Posts : 75
Join date : 2011-03-20

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyFri Jan 24, 2014 1:52 am

cant find alert.dat.
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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyFri Jan 24, 2014 5:24 am

I think I gave you the wrong file.

I'll verify the file when I'm back home.
I'm sorry for this. Sad
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SC2Dude




Posts : 510
Join date : 2011-07-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyFri Jan 24, 2014 11:12 am

Same here.
Getting alert.dat and critical errors.

Not working
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parrupio




Posts : 111
Join date : 2013-12-22
Age : 32
Location : New York

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyFri Jan 24, 2014 8:22 pm

I downloaded the whole package and still same error.
Yes please let me know.
Thanks BellaPatricia.

Parru
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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyFri Jan 24, 2014 9:04 pm

I've send a working file to Admin.
He needs to upload it..

Trying to implement an updater.
To make it faster.. Smile


Sorry for the problems.
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parrupio




Posts : 111
Join date : 2013-12-22
Age : 32
Location : New York

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyFri Jan 24, 2014 9:47 pm

Its Ok bellaPatricia
Thanks for your quick response
You are fast!!
 bounce 
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SC2Dude




Posts : 510
Join date : 2011-07-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptySat Jan 25, 2014 11:44 am

bellaPatricia wrote:
I've send a working file to Admin.
He needs to upload it..

Trying to implement an updater.
To make it faster.. Smile


Sorry for the problems.

Thank you very much for your great & quick support...highly appreciated.
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parrupio




Posts : 111
Join date : 2013-12-22
Age : 32
Location : New York

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptySun Jan 26, 2014 3:01 pm

My software still giving me critical errors on "alerts and units" data files
Any suggestions?

Thanks in advanced.

Parru

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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptySun Jan 26, 2014 4:17 pm

The new version wasn't uploaded yet.
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Zergsensation




Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptySun Jan 26, 2014 4:59 pm

Could you not upload the new file in this thread please bella.
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bellaPatricia




Posts : 133
Join date : 2012-02-26

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptySun Jan 26, 2014 6:19 pm

Yes, why not.


Last edited by bellaPatricia on Sat Feb 01, 2014 11:24 am; edited 1 time in total
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Admin
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 54
Location : Solar system

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyMon Jan 27, 2014 8:31 am

The file has been also uploaded to gamebotdev login page.
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http://www.gamebotdev.com/
ELGordo




Posts : 49
Join date : 2011-01-09

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyMon Jan 27, 2014 9:52 am

File not found when I try to download sc2mapro exe.
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ELGordo




Posts : 49
Join date : 2011-01-09

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyMon Jan 27, 2014 10:32 am

I also cannot find the GBD client on the webpage.

EDIT: Sorry I found it. Now having problems with Unit.dat


Last edited by ELGordo on Mon Jan 27, 2014 5:07 pm; edited 1 time in total
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Admin
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 54
Location : Solar system

So much of silence Empty
PostSubject: Re: So much of silence   So much of silence EmptyMon Jan 27, 2014 10:57 am

Thank you for your report.
Now link working.
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http://www.gamebotdev.com/
Sponsored content





So much of silence Empty
PostSubject: Re: So much of silence   So much of silence Empty

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