Posts : 2545 Join date : 2010-11-13 Age : 54 Location : Solar system
Subject: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 9:20 am
The new 1.2.5 Release is ready.
New features:
- Undetectable window or processe's names.
- Random application memory allocation.
- Added the possibility to use timers for the Alerts.
Now in the alerts tab, you can select the timer option for better controlled alerts. Simply select the Timer option in the alerts rules. The value is expressed in seconds.
- Added custom minimap marks
You can choose different internal minimap marks for every unit or for "general" ones. The general ones are: Stealth, Flying and Detector. The internal marks are at the moment only 3: Triangle, cross and circle. But you can add your own marks, by selecting *png images. Those png files should be 5x5 pixels for better results.Every user defined picture is rescaled, but you understand that rescaling a 1024x1024 one, give not the best results, and should cause a general slowing down speed.
- Added the possibility to select extractors and assimilators in the alerts section.
Bugs:
-Corrected the alerts animation into minimap, when a game restarts. -Corrected an annoying memory leak.
Watch the video about Sc2MapPro Hud possibilities:
Last edited by Admin on Sat Dec 25, 2010 3:53 pm; edited 5 times in total
haxmap
Posts : 104 Join date : 2010-11-23
Subject: Re: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 9:28 am
Wow nice update, new great features, especially the custom unit marker.
Takino
Posts : 974 Join date : 2010-11-24
Subject: Re: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 5:23 pm
very cool update. i really like the idea to allow custom png's the added protection is wicked.!!!
CTS_AE
Posts : 19 Join date : 2010-11-25
Subject: Re: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 6:36 pm
Agreed nice update so protection is offered in the public one now?¿
will have to check this out when I get home
Admin Admin
Posts : 2545 Join date : 2010-11-13 Age : 54 Location : Solar system
Subject: Re: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 8:11 pm
CTS_AE wrote:
Agreed nice update so protection is offered in the public one now?¿
will have to check this out when I get home
No not the protection! Warden can still scan for processe's names, size, checksum, hard drive, registry
CTS_AE
Posts : 19 Join date : 2010-11-25
Subject: Re: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 9:42 pm
There's been talk between us that SC2 should be ran in minimal privileges, I believe you have a post on here already about sandboxing and isolating SC2 unless I saw that elsewhere.
That should prevent SC2 from reaching outside of it's process, but still as lord2800 often will point out, they do not even need to access outside of their program/process to detect memory reading, they just need to set the memory to protected and then handle the exception when you go to read it, although I would imagine this would be a horrible method for protection against memory readers like this, as I would imagine you would have to remove the protection and then add it back every time you wanted to to make a change which would be horrible for player or unit data especially on large custom maps with high unit count but even then I still think there might be too much overhead to do that with melee too. But who knows idk too much about that subject.,
haxmap
Posts : 104 Join date : 2010-11-23
Subject: Re: sc2MapPro 1.2.5 Official release. Tue Nov 30, 2010 10:33 pm
There used to be a program called ProcessGuard. It prevents any access to the program of your choice on the lowest kernel level.
So if you're running Win XP, install that, and set protection for sc2mappro.exe, you'll be 100% protected.
The program was discontinued, I don't think it works for Vista/Win7.
CTS_AE
Posts : 19 Join date : 2010-11-25
Subject: Re: sc2MapPro 1.2.5 Official release. Thu Dec 02, 2010 2:21 am