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Sc2MapPro 1.4.5 Released (patch 2.0.10 supported)
Diablo 3 Simple Hack released.
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Try the 4 state auto start, the auto inject-chrono-mules-researches and the macro bot!
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Latest topics
» how to buy Sc2MapPro ?
Mac Version? Emptyby friuns Sat Aug 23, 2014 4:53 pm

» How to use my Map pro account pls??
Mac Version? Emptyby Admin Tue Jun 24, 2014 9:35 am

» Current Patch
Mac Version? Emptyby SC2Dude Thu Jun 05, 2014 9:14 pm

» error playing today
Mac Version? Emptyby bellaPatricia Sun Mar 16, 2014 7:43 pm

» New Units in HOTS not showing up on resources hud.
Mac Version? Emptyby bellaPatricia Sun Feb 16, 2014 9:53 am

» So much of silence
Mac Version? Emptyby parrupio Sat Feb 01, 2014 7:33 pm

» Signature Scanner 1.2.1 for SC2
Mac Version? Emptyby bellaPatricia Tue Jan 21, 2014 4:16 pm

» Downloaded and installed
Mac Version? Emptyby parrupio Sat Jan 11, 2014 4:29 pm

» working good
Mac Version? Emptyby parrupio Sat Jan 11, 2014 12:59 am

» I have a question
Mac Version? Emptyby Admin Mon Nov 25, 2013 8:06 am

» "Error into fields number line"
Mac Version? Emptyby Legionary Thu Oct 31, 2013 7:02 pm

» I'm having difficulties installing the MapHack
Mac Version? Emptyby Admin Mon Aug 12, 2013 6:43 am

» Auto Larva
Mac Version? Emptyby theDrag Thu Jun 27, 2013 1:02 pm

» FPs problems?
Mac Version? Emptyby thiele Mon Jun 03, 2013 2:56 pm

» HotS UNITS
Mac Version? Emptyby Admin Tue May 28, 2013 5:44 pm

» Little success story... and an obvious thumbs up!
Mac Version? Emptyby SC2Dude Sat May 18, 2013 7:42 pm

» Leveling SC2 HoTS/WoL up to MASTER from BRONZE
Mac Version? Emptyby LevelingSC22 Tue May 14, 2013 6:11 pm


 

 Mac Version?

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+9
Zergsensation
tonyajens
jackdh
Hatschi
Legionary
noobest
DaxxTrias
Artek
nightpup
13 posters
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AuthorMessage
nightpup




Posts : 3
Join date : 2011-01-08

Mac Version? Empty
PostSubject: Mac Version?   Mac Version? EmptySat Jan 08, 2011 4:21 am

Is there any way you guys can make a mac version? I really want to buy the full version but I use a mac... :/

Thanks! :-)
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Artek

Artek


Posts : 216
Join date : 2010-11-13
Age : 47

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySat Jan 08, 2011 9:30 am

Hello Nightpup,

Look here:
Mac OS

The real problem is that none of us have a mac Wink
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nightpup




Posts : 3
Join date : 2011-01-08

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySat Jan 08, 2011 9:36 am

if you tell me step by step what you need maybe we can make the mac version (slowly) :-)
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Artek

Artek


Posts : 216
Join date : 2010-11-13
Age : 47

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySat Jan 08, 2011 9:49 am

Too much work right now:

1) Find memory offsets.
2) Convert all win api function into mac os similar ones. Like keyboard/mouse hooks.
3) Compile the project under mac os.

And.. you must have all the sources of our project that are not actually open source! Smile
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nightpup




Posts : 3
Join date : 2011-01-08

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Jan 09, 2011 5:38 am

Ahh haha. So there's pretty much no way i can get the program?

Well that's disappointing :/


Thanks though!

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DaxxTrias

DaxxTrias


Posts : 185
Join date : 2010-12-24
Age : 36
Location : USA

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Jan 09, 2011 8:20 am

Well perhaps we can find a way to loan the dev's a mac machine
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noobest




Posts : 57
Join date : 2011-01-05

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Jan 09, 2011 10:54 am

where are the devs from? Perhaps i can help
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Legionary

Legionary


Posts : 119
Join date : 2010-12-11

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Jan 09, 2011 12:21 pm

Even if the devs got a mac it would take a large amount of time to find the required memory offsets on a mac. Also there's no cheat engine for mac (nor ollydbg and I think ida costs money for mac), so the devs would need to learn to use new software to find the memory offsets. And even then it's an extremely time consuming process to find all the memory offsets.

And as far as I know the memory offsets change every time the game is updated, so this will need to be redone for every patch. pale
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Hatschi




Posts : 1401
Join date : 2011-01-02

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Jan 09, 2011 1:36 pm

Hm atleast the "redone" can be skipped by coding an offset finder with pattern search.

Cheatengine isnt available for mac that is right, but there are other tools for offset searching and memory patching like iHex and "The Cheat".

But whatever, like Legionary said it is a hard way. The only "easy" one is that some of our members which have a mac go and search all these offsets, maybe together which a debugger and give it one of the devs. Also Mappro have to switch to a "cross system able" language. There are some ways do to that with c++ but at the end, it costs a large amount of time. bounce
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noobest




Posts : 57
Join date : 2011-01-05

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Jan 09, 2011 3:53 pm

In that case i'd prefer the devs just focus on the windows version and let mac users install windows on their mac xD
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jackdh




Posts : 8
Join date : 2011-01-12

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyWed Jan 12, 2011 9:27 pm

I shuggest going over to pocketgnome forums, there the biggest mac WoW botters all open source and free and tbh there pritty much the best bot out there especially if you are a donator u get hacks ( this does not affect the bot so its still just as good free) ask around there and see what happens.
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tonyajens




Posts : 1
Join date : 2011-01-27

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptySun Feb 27, 2011 3:48 am

Maybe a lite version? Without automation.. just the maphack would be great for me :/.. Automation and replay panel can come later..
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Zergsensation




Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon Feb 28, 2011 2:28 pm

Im a Linux user (Don't worry not even going to ask) as far as i know scanmem works on Mac the same way as Linux, and iv tried Hackintosh OS's on 3 computers now all have worked fine. Don't need a real Mac just need iAtkos! xD

If you have overlay troubles have a look at mumble's source code it has an overlay for Mac on starcraft and is BSD licenced, and a very good vent alternitave to boot
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rudeone

rudeone


Posts : 123
Join date : 2010-12-17

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon Feb 28, 2011 4:29 pm

@rich people:
donate devs a macbook i guess they'll do it then ;-)
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Zergsensation




Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyWed May 11, 2011 8:57 am

Bit of a necro, but also newest virtualbox releases support mac os x
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Hatschi




Posts : 1401
Join date : 2011-01-02

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyWed May 11, 2011 9:47 am

rudeone wrote:
@rich people:
donate devs a macbook i guess they'll do it then ;-)

It isn't the money which is missing it is the time. But who knows, maybe someone is working on a version for mac already Cool
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specialj




Posts : 28
Join date : 2011-05-23

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 4:29 am

well once i get my license i'll test with wine and if that runs well it'll work on osx as well
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theUnknownDead




Posts : 239
Join date : 2011-03-25

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 6:36 am

That would be nice.
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specialj




Posts : 28
Join date : 2011-05-23

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 8:35 am

works in wine!

the overlays have no transparency(but i might be able to fix that) but apart from that it works great
bot made all those drones and overlords n the screenshot.

You could easily do this with crossover games for mac.

Edit: Uploaded screenshots in jpg
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Mac Version? Attachmentsc2mappro-map.jpg
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Last edited by specialj on Mon May 23, 2011 8:39 am; edited 1 time in total
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Admin
Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 54
Location : Solar system

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 8:38 am

Thank you very much for sharing your test!
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http://www.gamebotdev.com/
specialj




Posts : 28
Join date : 2011-05-23

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 8:40 am

thankyou for making an awesome bot Smile I uploaded screenshots, i'll update when/if i fix transparency
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theUnknownDead




Posts : 239
Join date : 2011-03-25

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 8:46 am

Congrats. It seems (from your 2nd screenshot) that you will get trouble with the correct fitting of the map-layer on the map.
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specialj




Posts : 28
Join date : 2011-05-23

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 9:07 am

thats from the window size, if i move abit or go window (fullscreen) it aligns up properly
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Zergsensation




Posts : 306
Join date : 2011-02-28
Location : London, United Kingdom

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyMon May 23, 2011 7:51 pm

I swear i tried this before and got an error
What are your Wine version, kernel, graphics card and drivers?
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specialj




Posts : 28
Join date : 2011-05-23

Mac Version? Empty
PostSubject: Re: Mac Version?   Mac Version? EmptyTue May 24, 2011 1:15 am

I used crossover games which is based on 1.3.9 (i haven't tried 1.3.15+ yet)

NVIDIA Driver 195.36.24 (stable, ubuntu standard)
GeForce GTS 360M 1024 MB

The only error i got was SC2 version was incorrect but that was because i was missing a .dat file from the beta 2 zip.

It did actually crash at first but that was because you need the VC++ 2008 Redstrib installed
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