| Mac Version? | |
|
+9Zergsensation tonyajens jackdh Hatschi Legionary noobest DaxxTrias Artek nightpup 13 posters |
|
Author | Message |
---|
nightpup
Posts : 3 Join date : 2011-01-08
| Subject: Mac Version? Sat Jan 08, 2011 4:21 am | |
| Is there any way you guys can make a mac version? I really want to buy the full version but I use a mac... :/
Thanks! :-) | |
|
| |
Artek
Posts : 216 Join date : 2010-11-13 Age : 47
| Subject: Re: Mac Version? Sat Jan 08, 2011 9:30 am | |
| Hello Nightpup, Look here: Mac OSThe real problem is that none of us have a mac | |
|
| |
nightpup
Posts : 3 Join date : 2011-01-08
| Subject: Re: Mac Version? Sat Jan 08, 2011 9:36 am | |
| if you tell me step by step what you need maybe we can make the mac version (slowly) :-) | |
|
| |
Artek
Posts : 216 Join date : 2010-11-13 Age : 47
| Subject: Re: Mac Version? Sat Jan 08, 2011 9:49 am | |
| Too much work right now: 1) Find memory offsets. 2) Convert all win api function into mac os similar ones. Like keyboard/mouse hooks. 3) Compile the project under mac os. And.. you must have all the sources of our project that are not actually open source! | |
|
| |
nightpup
Posts : 3 Join date : 2011-01-08
| Subject: Re: Mac Version? Sun Jan 09, 2011 5:38 am | |
| Ahh haha. So there's pretty much no way i can get the program?
Well that's disappointing :/
Thanks though!
| |
|
| |
DaxxTrias
Posts : 185 Join date : 2010-12-24 Age : 36 Location : USA
| Subject: Re: Mac Version? Sun Jan 09, 2011 8:20 am | |
| Well perhaps we can find a way to loan the dev's a mac machine | |
|
| |
noobest
Posts : 57 Join date : 2011-01-05
| Subject: Re: Mac Version? Sun Jan 09, 2011 10:54 am | |
| where are the devs from? Perhaps i can help | |
|
| |
Legionary
Posts : 119 Join date : 2010-12-11
| Subject: Re: Mac Version? Sun Jan 09, 2011 12:21 pm | |
| Even if the devs got a mac it would take a large amount of time to find the required memory offsets on a mac. Also there's no cheat engine for mac (nor ollydbg and I think ida costs money for mac), so the devs would need to learn to use new software to find the memory offsets. And even then it's an extremely time consuming process to find all the memory offsets. And as far as I know the memory offsets change every time the game is updated, so this will need to be redone for every patch. | |
|
| |
Hatschi
Posts : 1401 Join date : 2011-01-02
| Subject: Re: Mac Version? Sun Jan 09, 2011 1:36 pm | |
| Hm atleast the "redone" can be skipped by coding an offset finder with pattern search. Cheatengine isnt available for mac that is right, but there are other tools for offset searching and memory patching like iHex and "The Cheat". But whatever, like Legionary said it is a hard way. The only "easy" one is that some of our members which have a mac go and search all these offsets, maybe together which a debugger and give it one of the devs. Also Mappro have to switch to a "cross system able" language. There are some ways do to that with c++ but at the end, it costs a large amount of time. | |
|
| |
noobest
Posts : 57 Join date : 2011-01-05
| Subject: Re: Mac Version? Sun Jan 09, 2011 3:53 pm | |
| In that case i'd prefer the devs just focus on the windows version and let mac users install windows on their mac xD | |
|
| |
jackdh
Posts : 8 Join date : 2011-01-12
| Subject: Re: Mac Version? Wed Jan 12, 2011 9:27 pm | |
| I shuggest going over to pocketgnome forums, there the biggest mac WoW botters all open source and free and tbh there pritty much the best bot out there especially if you are a donator u get hacks ( this does not affect the bot so its still just as good free) ask around there and see what happens. | |
|
| |
tonyajens
Posts : 1 Join date : 2011-01-27
| Subject: Re: Mac Version? Sun Feb 27, 2011 3:48 am | |
| Maybe a lite version? Without automation.. just the maphack would be great for me :/.. Automation and replay panel can come later.. | |
|
| |
Zergsensation
Posts : 306 Join date : 2011-02-28 Location : London, United Kingdom
| Subject: Re: Mac Version? Mon Feb 28, 2011 2:28 pm | |
| Im a Linux user (Don't worry not even going to ask) as far as i know scanmem works on Mac the same way as Linux, and iv tried Hackintosh OS's on 3 computers now all have worked fine. Don't need a real Mac just need iAtkos! xD
If you have overlay troubles have a look at mumble's source code it has an overlay for Mac on starcraft and is BSD licenced, and a very good vent alternitave to boot | |
|
| |
rudeone
Posts : 123 Join date : 2010-12-17
| Subject: Re: Mac Version? Mon Feb 28, 2011 4:29 pm | |
| @rich people: donate devs a macbook i guess they'll do it then ;-) | |
|
| |
Zergsensation
Posts : 306 Join date : 2011-02-28 Location : London, United Kingdom
| Subject: Re: Mac Version? Wed May 11, 2011 8:57 am | |
| Bit of a necro, but also newest virtualbox releases support mac os x | |
|
| |
Hatschi
Posts : 1401 Join date : 2011-01-02
| Subject: Re: Mac Version? Wed May 11, 2011 9:47 am | |
| - rudeone wrote:
- @rich people:
donate devs a macbook i guess they'll do it then ;-) It isn't the money which is missing it is the time. But who knows, maybe someone is working on a version for mac already | |
|
| |
specialj
Posts : 28 Join date : 2011-05-23
| Subject: Re: Mac Version? Mon May 23, 2011 4:29 am | |
| well once i get my license i'll test with wine and if that runs well it'll work on osx as well | |
|
| |
theUnknownDead
Posts : 239 Join date : 2011-03-25
| Subject: Re: Mac Version? Mon May 23, 2011 6:36 am | |
| | |
|
| |
specialj
Posts : 28 Join date : 2011-05-23
| |
| |
Admin Admin
Posts : 2545 Join date : 2010-11-13 Age : 54 Location : Solar system
| Subject: Re: Mac Version? Mon May 23, 2011 8:38 am | |
| Thank you very much for sharing your test! | |
|
| |
specialj
Posts : 28 Join date : 2011-05-23
| Subject: Re: Mac Version? Mon May 23, 2011 8:40 am | |
| thankyou for making an awesome bot I uploaded screenshots, i'll update when/if i fix transparency | |
|
| |
theUnknownDead
Posts : 239 Join date : 2011-03-25
| Subject: Re: Mac Version? Mon May 23, 2011 8:46 am | |
| Congrats. It seems (from your 2nd screenshot) that you will get trouble with the correct fitting of the map-layer on the map. | |
|
| |
specialj
Posts : 28 Join date : 2011-05-23
| Subject: Re: Mac Version? Mon May 23, 2011 9:07 am | |
| thats from the window size, if i move abit or go window (fullscreen) it aligns up properly | |
|
| |
Zergsensation
Posts : 306 Join date : 2011-02-28 Location : London, United Kingdom
| Subject: Re: Mac Version? Mon May 23, 2011 7:51 pm | |
| I swear i tried this before and got an error What are your Wine version, kernel, graphics card and drivers? | |
|
| |
specialj
Posts : 28 Join date : 2011-05-23
| Subject: Re: Mac Version? Tue May 24, 2011 1:15 am | |
| I used crossover games which is based on 1.3.9 (i haven't tried 1.3.15+ yet)
NVIDIA Driver 195.36.24 (stable, ubuntu standard) GeForce GTS 360M 1024 MB
The only error i got was SC2 version was incorrect but that was because i was missing a .dat file from the beta 2 zip.
It did actually crash at first but that was because you need the VC++ 2008 Redstrib installed | |
|
| |
Sponsored content
| Subject: Re: Mac Version? | |
| |
|
| |
| Mac Version? | |
|