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 Signature Scanner 1.2.1 for SC2

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bellaPatricia



Posts : 133
Join date : 2012-02-26

PostSubject: Re: Signature Scanner 1.2.1 for SC2   Wed Dec 04, 2013 5:43 pm

As of Starcraft II PTR (e.g. 2.1.0.27950):

===========================================
Current unit selection offset = 0x31d1f08
GetVersion Function base address = 0x4172b
Current version string address = 0x4547ec4e
Map Objects initial pointer = 0x366c9a0
GameGetMissionTime Function base address = 0x662351
Game timer address = 0x353c2dc
Map Objects table base address = 0x366ca00
Players Objects base address = 0x35ee198
Players Races base address = 0x2f73b70
Current map information base address = 0x353c338
Unit Group selection base address = 0x31d6190
Unit Group struct size = 0x1b60
Player struct size = 0xe10
Unit struct size = 0x1c0
===========================================

They increased the Playerstruct (again) by x50!
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Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: Signature Scanner 1.2.1 for SC2   Thu Dec 05, 2013 8:07 am

Hum.......

Did you already tried to change offsets and see the results?
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bellaPatricia



Posts : 133
Join date : 2012-02-26

PostSubject: Re: Signature Scanner 1.2.1 for SC2   Thu Dec 05, 2013 12:29 pm

Not yet.

I've applied the changes to my hack and went to bed.


If I remember correctly, the 0x50 has to be applied at the color- index and the following.
Unit- struct (and Models wtc) are completely fine.

Mapstruct changed for me, I'm not sure if it changed for you (used different offsets).

No idea about the Groups/ selection- struct.


I'll take a deeper look this weekend.


P.S. could you rename/ rearrange the output of the sigreader?
It really confuses me when trying to adjust the offsets (would be cool to have the playerstruct and size together; not that splitted).

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Admin
Admin


Posts : 2545
Join date : 2010-11-13
Age : 46
Location : Solar system

PostSubject: Re: Signature Scanner 1.2.1 for SC2   Fri Jan 10, 2014 11:20 am

Added the local player offset search as patricia suggested me.
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bellaPatricia



Posts : 133
Join date : 2012-02-26

PostSubject: Re: Signature Scanner 1.2.1 for SC2   Tue Jan 21, 2014 4:16 pm

2.1.0.28667:

Code:
Current unit selection offset = 0x31d2048
GetVersion Function base address = 0x41b1b
Current version string address = 0x4547ec4e
Map Objects initial pointer = 0x366cae0
GameGetMissionTime Function base address = 0x662921
Game timer address = 0x353c41c
Map Objects table base address = 0x366cb40
Players Objects base address = 0x35ee2d8
Players Races base address = 0x2f73cb0
Current map information base address = 0x353c478
Unit Group selection base address = 0x31d62d0
Unit Group struct size = 0x1b60
Player struct size = 0xe10
Unit struct size = 0x1c0
Local player base address = 0x112d5f0
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